Genius Sports boosts 2026 outlook following strong Q1 performance and Legend acquisition iGame

Genius Sports boosts 2026 outlook following strong Q1 performance and Legend acquisition

(AsiaGameHub) - Genius Sports raised its full-year 2026 outlook after delivering a 30.5% increase in Q1 revenue, driven by growth in betting technology and media operations. Revenue for the three months ending March 31, 2022, amounted to $188 million, compared with $144 million in Q1 2021, while adjusted EBITDA reached $41.7 million, marking a 21.3% year-on-year rise. The company attributes its revenue growth to stronger customer relationships, long-term contracts, and increased demand for fan engagement and advertising solutions in live sports broadcasting. Following the quarter’s conclusion, Genius completed its $1.2 billion acquisition of Legend and is confident it will strengthen its leadership in sports data, video and advertising, as well as iGaming. Founder and CEO Mark Locke stated that the acquisition deepens the company’s presence in fan engagement and unlocks new monetisation opportunities across its ecosystem. In Q1, the betting technology segment generated $46.2 million in revenue, up 33.3% from Q1 2021. The media technology segment also saw revenues grow to $41.7 million, a 21.7% increase over the same period in 2021, supported by expansion of GeniusIQ products and the launch of Moment Engine—an AI-powered offering. Despite record revenue performance, the group faced rising operating losses, mainly due to acquisition-related expenses and foreign exchange fluctuations. For the quarter, Genius reported a net loss of $55.5 million. Building on the Legend acquisition, Genius significantly upgraded its full-year guidance, now projecting total revenue of $990 million to $1.01 billion and adjusted EBITDA of $270 million to $280 million. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Cambodia reduces 2026 growth forecast amid anti-scam campaign economic strain iGame

Cambodia reduces 2026 growth forecast amid anti-scam campaign economic strain

(AsiaGameHub) - The Cambodian government has revised its economic growth forecast for 2026 downward to 4.2%, a decrease from the initial target of 5% set out in the 2026 Budget Management Law. A mid-term fiscal and economic analysis published by Cambodia China Times attributes this adjustment to increasing global energy prices, ongoing border tensions with Thailand, and intensified efforts against scam fraud, which led to a revision of Cambodia’s 2027 growth projection from 5.5% to 5%. According to officials, while the anti-scam campaign is expected to enhance Cambodia’s investment appeal and international standing in the long term, it currently exerts pressure on key sectors including construction, real estate, and consumer spending. The report further highlights that conflicts in the Middle East have driven up oil and gas prices, contributing to inflationary pressures and affecting industries such as tourism, transportation, agriculture, and retail. Cambodia’s exports are still anticipated to remain robust, provided global trade conditions do not deteriorate; however, several international institutions have downgraded their forecasts for Cambodia’s economy in 2026—the IMF projects a 4% increase, while the World Bank estimates 3.9%. In response, Cambodia plans to maintain a “neutral fiscal stance” to ensure the sustainability of public finances, while simultaneously expanding the tax base, restoring fuel product tax rates, and bolstering investor confidence through stronger enforcement of anti-scam regulations. Additional downward revisions to Cambodia’s 2026 growth projections have been made by various international bodies: the IMF at 4%, the World Bank at 3.9%, and AMRO at 4.9%. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Sportsbet policy shift ignites AFL betting controversy iGame

Sportsbet policy shift ignites AFL betting controversy

(AsiaGameHub) - A new policy introduced by Sportsbet has intensified scrutiny around gambling ties within the Australian Football League. Following criticism for featuring AFL referee Nick Foot in their horse racing coverage, Sportsbet has announced it will remove all current athletes from its advertising and promotional campaigns. The policy change has already impacted several individuals in the AFL. Former player Kane Cornes stepped down as an AFL All-Australian selector so he could continue his partnership with Sportsbet. The shift has also prompted questions about the role of AFLW commentator Kate McCarthy, who has collaborated with Sportsbet while serving on certain AFL awards panels, including last year’s Norm Smith Medal judging panel. Former Brisbane Lions captain Luke Hodge has similarly come under scrutiny due to his position as an All-Australian selector and ongoing involvement with Sportsbet. In light of these developments, calls have grown for clearer regulations governing relationships between betting companies and those holding official positions within the AFL. Eddie McGuire, former Collingwood president, has advocated for restrictions preventing individuals financially compensated by betting firms from participating in AFL award functions or betting-related activities. This debate unfolds amid rising concerns about the growing influence of gambling across Australian sports and media. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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PlayCity penalizes BetKing $10,000 for compliance failure iGame

PlayCity penalizes BetKing $10,000 for compliance failure

(AsiaGameHub) - PlayCity has issued a fine exceeding $10,000 to SLOTS U.A. LLC, the entity behind BetKing, for failing to submit requested information to the government within the required timeframe. In a statement on its Telegram channel, PlayCity emphasized that for any operator to function legally, providing prompt and comprehensive responses to data requests is both a regulatory obligation and a vital component of market transparency. The penalty was attributed to a delay in responding to a formal regulatory request. PlayCity further noted that maintaining high standards of compliance and transparency is essential for the development of a responsible gambling industry in Ukraine. Following the recent launch of a digital tool for reporting illicit gambling advertisements, PlayCity also announced the suspension and subsequent removal of a Twitch account. This action followed a report submitted through the new system regarding unauthorized gambling promotions. According to PlayCity, Twitch initially suspended the account and permanently removed it two days later after conducting an internal review of the submitted evidence. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Slotegrator introduces prediction market engine Predictor iGame

Slotegrator introduces prediction market engine Predictor

(AsiaGameHub) - Slotegrator, a provider of iGaming solutions, is preparing to launch a new product called Predictor, enabling operators to build platforms where users can place binary contracts on diverse events. Predictor is now available for pre-order and allows users to trade based on predictions—essentially betting on the outcome of an event—through a peer-to-peer (P2P) exchange model. The odds will dynamically adjust upward or downward depending on the volume of “yes” or “no” bets placed by users, while operators receive a fixed commission from each wager. Olga Ivanchik, COO of Slotegrator, stated: Predictor represents a logical evolution of our product vision. At Slotegrator, we believe technology doesn’t just follow trends—it shapes them. The prediction market model remains in its infancy within iGaming, and we are among the first to offer this mechanism to casino and sportsbook operators in a scalable, production-ready format. This marks an important step toward more adaptive and varied offerings from operators. Predictor employs either an Automated Market Maker (AMM) or London Marked Stock Exchange (LMSR) protocol; as user betting activity on “yes” or “no” increases, the odds shift accordingly. This approach contrasts with traditional fixed-odds gambling and closely resembles how prediction market platforms like Polymarket and Kalshi operate. This system enables operators to create entirely new event endpoints (markets) in under 30 seconds, allowing real-time and rapid creation of both new events and novel event types. Product Owner Maksym Shtun commented: With Predictor, we’re moving beyond conventional betting models to one where users actively influence the market. We’re giving operators a powerful tool to deliver dynamic, event-driven experiences through a single iframe, all without any risk. Operators can also craft fully customized betting experiences tailored specifically to their platform—the possibilities are truly limitless. A live demo of Predictor will be showcased at iGB L!VE on July 1–2. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Financial Results for Q1 2026 iGame

Financial Results for Q1 2026

(AsiaGameHub) - Codere Online, a leading online gaming operator across Spain and Latin America, has released its preliminary unaudited financial results for the quarter ended March 31, 2026. The company posted record quarterly net gaming revenue of €64.4 million and adjusted EBITDA of €6.0 million. Total revenue came in at €60.3 million in Q1 2026, while net gaming revenue reached €64.4 million, marking a 13% increase compared to Q1 2025. Spain’s revenue and net gaming revenue landed at €25.5 million in Q1 2026, representing a 16% uptick from Q1 2025. Mexico’s revenue totaled €30.4 million in Q1 2026, with net gaming revenue hitting €34.6 million, a 13% rise versus Q1 2025. Adjusted EBITDA reached €6.0 million in Q1 2026, €4.2 million higher than the same period last year. Net income stood at €7.0 million in Q1 2026, compared to a net loss of €0.7 million in Q1 2025. As of March 31, 2026, the company held a total cash position of €56.2 million and had no financial debt. The full-year 2026 outlook remains unchanged: projected net gaming revenue of €235 to €245 million and adjusted EBITDA of €15 to €20 million. The following are the key financial and operating metrics for this period. Aviv Sher, Chief Executive Officer of Codere Online, commented: We delivered an exceptionally strong start to 2026, achieving record quarterly net gaming revenue of €64.4 million, up 13% year-over-year. In Spain, performance accelerated notably, with net gaming revenue growing 16% — this clearly continues and builds on the positive trends we began seeing in the second half of 2025, particularly during the fourth quarter. Mexico also maintained double-digit growth, driven by a 20% increase in its active customer count. Marcus Arildsson, CFO of Codere Online, commented: Q1 2026 marked a clear step forward in profitability, with adjusted EBITDA reaching €6.0 million, €4.2 million above the same period last year and a net profit of €7.0 million. We closed the quarter with a solid total cash position of €56.2 million and no financial debt, providing a strong balance sheet. Based on this performance, we reiterate our outlook for full year 2026, with expected net gaming revenue of €235–245 million and adjusted EBITDA of €15–20 million. Reconciliation of IFRS-compliant Revenue to Non-IFRS Net Gaming Revenue Reconciliation of IFRS-compliant Net Income to Non-IFRS Adjusted EBITDA This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Flutter Q1 revenue up 14% as Brazil surge counters US slowdown iGame

Flutter Q1 revenue up 14% as Brazil surge counters US slowdown

(AsiaGameHub) - Flutter Entertainment reported first-quarter 2026 revenue of $4.30 billion, marking a 14% increase compared to Q1 2025. This strong year-over-year growth was largely driven by rapid expansion in Brazil and solid international performance, which helped counterbalance weaker momentum in the US market and associated margin pressures. Adjusted EBITDA reached $616 million, up 20% from the prior year, though it was affected by higher costs and foreign exchange impacts on profitability. International revenue stood at $2.54 billion, reflecting a 27% rise over the same period last year, supported by robust growth across multiple regions. The most significant gains were recorded in Southern Europe and Africa (110%), while Central and Eastern Europe saw a 14% increase. A standout performer was Brazil, where year-on-year revenue surged by 722%, boosted by the integration of Betnacional into Flutter’s operations. CEO Peter Jackson noted that “Flutter is investing with conviction in Brazil” and anticipates the country will remain a key long-term growth market for the company. Flutter CEO Peter Jackson stated: While we achieved meaningful progress this quarter, additional efforts are required to sustain the positive trends in our US sportsbook business. Today, we announced management changes aimed at positioning the company for its next phase of growth. The core fundamentals of our business remain strong, and I am confident in our strategy, organizational structure, and global portfolio of local hero brands to capture the substantial long-term growth opportunities ahead. I am optimistic about continued progress throughout the remainder of 2026. Despite robust top-line growth, mounting cost pressures and foreign exchange losses led to a sharp decline in net profit, which fell to $84 million. However, Adjusted EBITDA rose slightly to $631 million. Owing to ongoing challenges in the US market and increased investment initiatives, Flutter has revised its full-year revenue guidance downward to $18.31 billion and lowered its full-year Adjusted EBITDA projection to $2.87 billion. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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DATA.BET partners with Infront to expand tennis data offering iGame

DATA.BET partners with Infront to expand tennis data offering

(AsiaGameHub) - DATA.BET, a trusted sportsbook solution provider, has broadened its tennis coverage by incorporating official sports data through a partnership with Infront, an authorized supplier of sports data and content. As part of its ongoing product development strategy, DATA.BET continues to extend its reach across major sports categories, with tennis playing a key role. The integration leverages access to official data from transparent and dependable sources. This enables DATA.BET’s clients to expand their tennis offerings and market presence, ensuring consistent coverage and strong performance during high-demand periods. Consequently, operators can enhance customer engagement and deliver a reliable betting experience across various competition tiers. Otto Bonning, Head of Sales at DATA.BET, stated: Tennis ranks among the top five most popular sports for our clients, making expanded coverage in this area a strategic priority for DATA.BET. By enhancing our tennis coverage, we offer operators comprehensive, year-round tennis options. This new collaboration supports DATA.BET’s long-term vision to build a scalable sportsbook platform across leading sports disciplines, powered by official data and content. The company remains committed to supporting client growth and improving end-users’ tennis experience. Diogo Almeida, Head of Sales at Infront Bettor, commented: Our partnership with DATA.BET aligns with our goal of providing the entire betting industry with access to official data, reaching as many sportsbooks as possible and ensuring their customers enjoy a premium offering—backed by live, fast-path official data sourced directly from the umpire’s chair. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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LCKY Group to take over Denmark-based RoyalCasino iGame

LCKY Group to take over Denmark-based RoyalCasino

(AsiaGameHub) - LCKY Group has reached an agreement to purchase Danish iGaming operator RoyalCasino, bolstering its standing in one of Europe’s most mature regulated markets. The acquisition brings RoyalCasino into LCKY Group’s portfolio, which already comprises LuckyCasino, HappyCasino, Vera&John, and FlaxCasino. The group also owns B2B gaming provider Swintt and investment firm Glitnor Ventures. LCKY stated that the deal is anticipated to immediately enhance earnings, with projected growth of 18–20% in group revenue and 29–31% in EBITDA. LCKY Group CEO Richard Brown commented: This represents a highly strategic and financially attractive acquisition for LCKY Group. RoyalCasino offers a robust market presence and strong earnings in Denmark—a market that closely matches our focus on regulated, sustainable expansion. The transaction amplifies our scale, enhances our competitive edge, and presents clear prospects to unlock synergies and create lasting value. We are eager to collaborate closely with the RoyalCasino team to realise these opportunities. The acquisition follows LCKY Group’s recent entry into Spain through the launch of its LuckyCasino brand in April. Per Petersen, CEO of RoyalCasino, remarked: RoyalCasino is among the largest online casino operators in Denmark, a market recognised for both stringent regulation and high value. Our sector is defined by intense innovation and competition, and we believe the synergy between RoyalCasino’s local expertise and LCKY’s global scale and iGaming experience positions us for mutual success. We look forward to introducing LCKY to our Danish customer base. The financial details of the transaction have not been disclosed. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Light & Wonder Posts 2% Q1 Revenue Growth Driven by iGaming iGame

Light & Wonder Posts 2% Q1 Revenue Growth Driven by iGaming

(AsiaGameHub) - Light & Wonder recorded Q1 2026 revenue of $790 million, marking a 2% increase compared to the same period last year. Strong performances in iGaming and gaming operations helped counterbalance weaker sales of gaming machines and ongoing challenges in the social casino segment. Net income for the quarter decreased by 37%, amounting to $52 million, primarily due to a $50 million legal reserve provision related to legacy legal matters involving compensation to Aristocrat. Diluted earnings per share dropped by 30%, settling at $0.66. The net income decline in Q4 was also 37%, or approximately $52 million, mainly driven by an additional $50 million in legal reserve accruals stemming from historical legal disputes concerning payments to Aristocrat’s predecessor. Diluted EPS fell by 30%, reaching $0.66. Adjusted EBITDA rose by 5%, totaling $327 million, while the EBITDA margin improved to 41%, up from 40% in the prior-year period. Gaming revenues grew by 3%, reaching $512 million, fueled by a 38% increase in gaming operations revenue to $239 million and a 24% rise in table products revenue to $63 million. The iGaming division emerged as the company’s fastest-growing segment, with revenue climbing 18% to $91 million and adjusted EBITDA increasing by 22% to $33 million. The division’s EBITDA margin expanded to 36%. In contrast, SciPlay revenues declined by 7%, or $187 million, largely due to reduced player engagement in JACKPOT PARTY casino games. Despite this, EBITDA grew by 3%, totaling $66 million, primarily attributed to gains in Direct-to-Consumer revenue. President and CEO Matt Wilson stated that the quarter represented “the start of the next phase of the Company’s growth trajectory,” underpinned by its content strategy and recurring revenue model. As of quarter-end, the company held total debt of $5.14 billion and maintained a net debt leverage ratio of 3.5x. Light & Wonder forecasts mid-to-high-single-digit adjusted EBITDA growth for the full year 2026. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Lottomatica reports Q1 growth as online segment compensates for weaker betting revenue iGame

Lottomatica reports Q1 growth as online segment compensates for weaker betting revenue

(AsiaGameHub) - Lottomatica recorded a 3% year-on-year rise in Q1 2026 revenue, with robust online performance helping to counterbalance weaker results in sports betting and stagnant outcomes in gaming. Revenue for the three months ending 31 March reached €602.3 million, up from €585.7 million in the prior year period. Gross gaming revenue also climbed 2% to €1.25 billion, while total betting volume across the business increased 11% to €12.41 billion. The company’s online segment delivered its strongest result, with revenue growing 10% to €264.7 million and betting volume rising 15% to €8.49 billion. In other areas of the business, performance was less favorable. Gaming revenue remained unchanged at €195.1 million, while betting volume declined by 1%. Sports betting revenue fell 5% due to less advantageous payout terms, amounting to €142.4 million; however, turnover still grew by 12% compared to the same period last year to reach €1.18 billion. With operating costs remaining stable and revenues increasing, pre-tax profit surged 30% to €101.2 million. Net profit after deducting €31.8 million in taxes stood at €69.3 million, marking a 35% increase over the previous year. After accounting for non-controlling interests, net profit attributable to shareholders was €66.5 million, up 32% from Q1 2025. Adjusted EBITDA for the quarter rose 7% to €235.5 million, primarily driven by ongoing expansion in the online business. Given this strong start to the year, Lottomatica now expects full-year 2023 adjusted EBITDA to be towards the upper end of its previously communicated range of €940 million to €980 million. Lottomatica Chairman and CEO Guglielmo Angelozzi commented: In Q1, we maintained solid momentum across our addressable markets, supporting double-digit year-on-year growth in adjusted EBITDA of +22%, on a normalised basis. Additionally, the company unveiled a new share buyback initiative targeting 12.5% of its common shares, with a maximum investment of €1 billion planned between 2026 and 2027 for shareholder value. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Proposed Argentina legislation aims to prohibit gambling advertisements in sports venues iGame

Proposed Argentina legislation aims to prohibit gambling advertisements in sports venues

(AsiaGameHub) - A new bill introduced in Argentina aims to prohibit gambling advertising at sports and community events across the Buenos Aires Province. The proposal, submitted by provincial senator Malena Galmarini, is designed to combat problem gambling and protect the social role of sports clubs. The legislation primarily targets football, where many clubs have entered betting partner sponsorships in recent years, including major teams such as Boca Juniors, River Plate, Racing Club, Independiente, and San Lorenzo. Currently, nine of the 30 clubs competing in the Primera División de Argentina display logos or brands of gambling companies on their jerseys: Boca Juniors (partnered with Betsson), Racing Club (Betsson), River Plate (Betano), Independiente (Sportsbet), and San Lorenzo (Casino de Buenos Aires Online). If enacted, the law would ban the presence of gambling logos, names, and brands on team shirts and jerseys. It would also prevent gambling establishments from being advertised within 100 meters (330 feet) of any sporting venue, including stadiums. Furthermore, any business offering gambling-related products or services would be prohibited from naming a stadium or sports complex. The government frames this measure as a public health initiative, especially to shield children from exposure to gambling advertisements. According to supporters, gambling ads have become deeply embedded in sports culture, particularly within Argentine football. Provincial senator Malena Galmarini stated: This legislation advances key objectives, including public health and the prevention of pathological gambling among minors. It strikes an appropriate balance—it does not outlaw gambling itself or its advertising, but it restricts access to gambling promotions within the community sports environment. Should the bill pass, enforcement will fall under the authority of the Subsecretariat of Sports of the Buenos Aires Province, along with other local agencies responsible for consumer protection and safeguarding children’s public safety. Violations of the law would result in fines ranging from 500 to 50,000 monetary units. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Casino Guru Wins Silver in SBC Awards Europe’s Casino Affiliate of the Year iGame

Casino Guru Wins Silver in SBC Awards Europe’s Casino Affiliate of the Year

(AsiaGameHub) - Casino Guru has been named the runner-up in the 2026 SBC Awards Europe Casino Affiliate of the Year category at the official ceremony that took place on April 30 at Xara Lodge. The event, held as part of SBC Summit Malta, recognized companies in multiple categories and featured a field of highly successful businesses that have been innovating the iGaming industry over the past year. Commenting on securing the Silver placement at the ceremony, Daniela Sliva, PR & Creative Projects Director at Casino Guru, said: We’re proud to be recognized at the SBC Awards Europe as runner-up for Casino Affiliate of the Year. At Casino Guru, everything we do is focused on helping players make informed decisions and promoting a safer, more transparent industry. This recognition reflects the hard work our team puts into initiatives like the Safety Index, Academy, and Complaint Resolution Center. Over the past year, Casino Guru has continued to grow stronger, consistently demonstrating its ability to offer consumers a thorough and insightful approach to evaluating top online casino brands. By maintaining an uncompromising stance on scrutiny and verifying casino fairness using an expanding set of criteria—combined with decades of experience—Casino Guru has built one of the most comprehensive and transparent databases of casinos, ranked based on merit. Since its launch in 2019, Casino Guru’s Complaint Resolution Center (CRC), an independent mediator resolving disputes between online casinos and players, has successfully returned over $60 million to players. In addition, the Casino Guru Forum remains a central platform for community interaction and player-driven content sharing. The forum generates more than 7,000 posts monthly and attracts 10,000 new registered users each month, bringing its total registered user base to 805,727. During the last 12 months, the forum recorded a total of 78,740 posts and received more than 1,300 player-submitted reviews, reinforcing why Casino Guru stands as one of the world’s leading casino affiliate websites—dedicated to player protection and delivering reliable, data-backed insights to help users make well-informed choices in the online gambling sector. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Grand Korea Leisure Sees Strong April Casino Sales Growth to $27.6m iGame

Grand Korea Leisure Sees Strong April Casino Sales Growth to $27.6m

(AsiaGameHub) - Grand Korea Leisure (GKL), one of South Korea’s foreigner-only casino operators, delivered strong performance in April, with casino revenues rising 11.1% year-on-year and 25.7% month-on-month to KRW 40.2 billion (US$ 27.6 million). The majority of the growth came from table games, which saw revenues increase by 12.7% to KRW 37.0 billion (US$ 25.4 million). In contrast, machine gaming revenue declined by 4.6% to KRW 3.16 billion (US$ 2.2 million). Table drop volume surged 20.5% compared to the previous year, reaching KRW 345.7 billion (US$ 238 million), and rose 1.9% from March. In Q1 2016, total casino revenues grew by 1.7% to KRW 146.8 billion (US$ 101 million), primarily driven by higher machine gaming revenues during the first quarter of 2016. The Korean government holds a 51% stake in GKL through the Korea Tourism Organization, which operates under the Ministry of Culture, Sports and Tourism. The remaining shares are publicly traded. GKL manages three foreigner-only casinos, branded as Seven Luck, located in Seoul and Busan. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Spinomenal enhances Italian market presence through partnership with Staryes iGame

Spinomenal enhances Italian market presence through partnership with Staryes

(AsiaGameHub) - Spinomenal, a leading iGaming content provider, has broadened its footprint in Italy via a new partnership with Staryes, an innovative Italian gaming operator. Headquartered in Milan, Staryes has built a solid reputation for offering an extensive range of premium products, including slots, live casino, poker, sports betting, and lotteries. Licensed by ADM—Italy’s gambling regulator—Staryes’ success is rooted in long-term, compliant growth. Spinomenal’s slot catalogue will be made available on staryes.it through the Reactive platform. Yossi Shayovits, Head of Business Development at Spinomenal, commented: Italy is a market where Spinomenal has established a deep, enduring presence, and this partnership with Staryes only strengthens that. We look forward to fostering a successful relationship with them. Staryes players can now access a wide selection of Spinomenal’s standout titles, such as Book of Fairytale Beauties, Lucky Jack – Dagger of Destiny, and Werewolf – The Hunt. Attila Giordano, Head of Casino at Staryes, commented: Spinomenal has an exceptional portfolio and is a highly respected name in the iGaming industry. We’re excited to add its titles to our platform and anticipate the positive impact this will have on our casino offering. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Entain ordered to address compliance issues involving Ladbrokes, Neds, and BetStop violations iGame

Entain ordered to address compliance issues involving Ladbrokes, Neds, and BetStop violations

(AsiaGameHub) - Entain has entered into an enforceable remediation programme after Australia’s communications regulator identified over 500 breaches linked to national self-exclusion requirements. The Australian Communications and Media Authority (ACMA) determined that the operator, which runs Ladbrokes AU and Neds AU, failed to meet its obligations under BetStop, Australia’s National Self-Exclusion Register. The investigation revealed instances where accounts were opened for individuals already registered with BetStop, as well as cases where existing accounts remained active despite customers having opted for self-exclusion. According to ACMA, some self-excluded users continued to place bets, in certain cases through multiple accounts. ACMA member Carolyn Lidgerwood stated: When a person enrolls in BetStop, wagering companies are required to close all accounts associated with that individual across their services. In this instance, Entain’s systems did not sufficiently identify or link all accounts held by those customers across its platforms, including one account that stayed open for more than a year following self-exclusion. Once someone registers for self-exclusion, there must be no possibility of opening new accounts for licensed wagering services in Australia. These shortcomings exposed weaknesses in Entain’s systems and raised serious concerns about the protection of vulnerable customers. ACMA has recently found that certain newly created player accounts on licensed wagering sites in Australia belonged to individuals already listed on BetStop, which prohibits participation. According to ACMA Chair Ms. Lidgerwood, anyone on BetStop should be unable to register new accounts with any licensed wagering provider in Australia. Instead of issuing a formal infringement notice, ACMA accepted an 18-month Enforceable Undertaking from Entain Group Pty Ltd. As part of the agreement, Entain must engage an independent consultant to evaluate compliance, governance, and operational procedures. The consultant will present findings and recommendations to both Entain and ACMA. Based on the review, Entain is required to develop and implement a corrective action plan within 60 business days. Regular progress reports must be submitted to ACMA. Additionally, Entain is obligated to voluntarily report any future breaches or complaints related to BetStop compliance. Non-compliance with these conditions may result in financial penalties imposed by the courts. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Gulf War Concerns May Delay Wynn UAE Resort Opening iGame

Gulf War Concerns May Delay Wynn UAE Resort Opening

(AsiaGameHub) - Escalating hostilities in the Middle East could potentially delay the planned 2027 grand opening of Wynn Al Marjan Island, a US$5.1 billion integrated resort currently under construction in Ras Al Khaimah, UAE. The resort's location places it within the active conflict zone of the ongoing Gulf War. Site work experienced a brief interruption on 28 February, following military actions by US and Israeli forces against Iran, an operation referred to as Operation Epic Fury. At that time, Wynn advised its regional employees to work remotely if their respective embassies recommended it. Construction resumed in March, however, tensions continue to mount as the conflict persists. On Monday, a high-ranking UAE official reportedly informed Israel of the UAE's readiness to retaliate after Iran launched missiles and drones targeting locations within the Middle Eastern nation. The official was quoted by Israeli news outlet N12 as stating, "The Iranian regime has begun attacking us. We will strike back." War could have long term impact on tourism Wynn Al Marjan Island, situated on over 60 hectares (142 acres) with views of the Arabian Gulf, has been promoted as "the ultimate resort destination." It is set to feature "sumptuously designed rooms and suites, outstanding dining experiences, world-renowned designer boutiques and activities that include expansive poolscapes, private beach and deepwater marina." These amenities are intended to cater to Wynn's primary demographic: affluent and ultra-wealthy individuals who are already patrons of its establishments in Las Vegas and Macau. A significant development occurred last December when crews completed the topping off of the resort's 70-story hotel tower. It now appears that guests might face a waiting period before experiencing the accommodations, as Iran continues its attacks on UAE ports, airports, and commercial areas. According to Reuters, the consultancy firm Tourism Economics projects that tourism arrivals to the Middle East could decrease by as much as 38 million due to the conflict, potentially resulting in a loss of up to $56 billion. Also potentially affected is a new hotel under development in Dubai by MGM Resorts International, a competitor to Wynn. However, a source informed Bloomberg that the MGM project, which is also seeking a casino license, remains on schedule despite a downturn in visitor numbers. MGM CEO Bill Hornbuckle commented during a 29 April earnings call, "The tourism business in that particular neck of the world is down to like 15%, give or take. It will take some recovery time no matter what happens here over the next couple of months. But long-term, we remain very excited." Marjorie PrestonMarjorie began her gaming career in 2007 and has focused on Asian gaming markets since 2020. Outside of work, she writes about travel and film and plays the drums. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Nevada’s cannabis ban impacts state fiscal health iGame

Nevada’s cannabis ban impacts state fiscal health

(AsiaGameHub) - A new report from the University of Nevada, Las Vegas (UNLV) Cannabis Policy Institute highlights that Nevada’s legal and regulatory separation between its cannabis industry and gaming sector is resulting in significant lost legal cannabis sales and tax revenue for the state. The study also indicates that this separation is sustaining a large illegal cannabis market. Conducted by researchers from UNLV, UC Davis, and Strategies 64, the research quantifies the economic consequences of three major regulatory barriers and advocates for policy changes to modernise the state’s approach. The findings The report estimates that Nevada’s legal cannabis retail sector experienced a loss of approximately $540 million in revenue in 2024 due to three main restrictions: Banning cannabis delivery to hotels and gaming properties: $210 million loss. A 1,500-foot setback requirement between cannabis establishments and gaming venues in populous counties: contributing to market exclusion. Prohibition on investment, leasing or operational ties between gaming licence holders and cannabis businesses: limiting business integration. These factors have created “cannabis deserts” in central tourist areas, particularly along the Las Vegas Strip, which sees nearly 30 million visitors annually and where 69% of tourists reportedly stay at Strip hotels. Recent Las Vegas Convention and Visitors Authority data shows that 38.5 million people visited Las Vegas in 2025, marking a 7.5% year-over-year decline. Approximately 89% of visitors booked hotels, the lowest percentage in five years. The report found that visitors face inconvenient and expensive travel to licensed dispensaries, with pedestrian trips taking up to 95 minutes or taxi fares costing $30–$40, leading many to turn to illegal cannabis sources. As a result, state tax revenue from cannabis falls short by about $80 million annually. FY2024 collections of roughly $120 million could potentially rise toward $200 million if current barriers were removed. The barriers Nevada state regulations and Clark County ordinances currently prohibit delivering cannabis products to hotels and gaming-certified properties, greatly restricting access for tourists. Additionally, in counties with over 100,000 residents, cannabis businesses must be located at least 1,500 feet away from licensed gaming venues. In densely populated areas such as Las Vegas, this effectively blocks cannabis retail from prime tourist corridors. Since a 2014 Nevada Gaming Control Board memorandum, gaming regulators have enforced a policy preventing gaming licensees from investing in, leasing space to, or consuming cannabis on-site, citing concerns over regulatory compliance and reputational risks. Since then, much has changed—federal authorities have generally tolerated state-compliant cannabis operations, and jurisdictions like New Jersey and Canadian municipalities now allow closer integrations between cannabis and gaming. The reforms Economically, the report describes these regulations as costly “transaction costs,” leading to revenue “leakage” from the legal to illicit markets. They reduce both cannabis sales and related spending on hospitality and entertainment within casinos and resorts. The report calls for two key reforms: first, allowing cannabis delivery to hotels, short-term rentals, and gaming-licensed properties by revising cannabis compliance rules and Clark County codes. It also recommends removing the 1,500-foot setback requirement in populous counties and updating NGCB guidance to permit gaming operators to lease space to cannabis retailers and consumption lounges, including designated on-site consumption areas. Survey data from 2025 showed that 70% of US adults support allowing cannabis consumption spaces in casinos, and 40% would be more likely to visit casinos if cannabis was available. Kathryn EvansKathryn covers bitesize breaking news with a primary focus on EMEA and US legislation. A proud North Walian, fluent Welsh speaker and lifelong Wrexham FC fan – long before Hollywood came calling. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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UK Gambling Reforms Expected to Have Minimal Negative Economic Impact, Study Finds iGame

UK Gambling Reforms Expected to Have Minimal Negative Economic Impact, Study Finds

(AsiaGameHub) - A recent joint study found that stricter gambling regulations in the UK would result in only a minor economic downturn, as shifts in consumer spending help offset the decline in gambling revenues. The research, conducted by the National Institute of Economic and Social Research (NIESR) and the University of Glasgow, assessed the broader macroeconomic effects of the UK government’s proposed 2023 white paper reforms designed to reduce gross gambling yield (GGY). The 2023 white paper anticipated an annual decrease in industry GGY ranging from £329 million to £812 million, with the focus primarily on the online gambling sector. For their modelling, the NIESR-Glasgow team applied the upper estimate of an £812 million loss to evaluate aggregate economic impacts. The study integrated three key approaches: Survey of regular gamblers: A baseline probability survey of 1,320 frequent gamblers informed the design of subsequent experiments. Stated-Preference Discrete Choice Experiment (SPDCE): Between May and June 2025, 804 gamblers were surveyed on how they would reallocate a hypothetical £50 monthly budget no longer spent on gambling across seven major spending categories. Input-Output (IO) economic modelling: Using 2022 UK Input-Output tables, researchers calculated both direct and indirect sectoral impacts resulting from changes in spending patterns. The study did not account for potential improvements in health, wellbeing, or productivity, nor did it consider supply-side benefits arising from reduced gambling-related harm—factors that could further enhance economic outcomes. Net loss amounts to just one-sixth of the white paper's projection According to their analysis, only around £134 million—approximately 16% of the total £812 million projected reduction—resulted in a net decline in UK output after factoring in redirected consumer spending. The most common spending reallocations were toward essential goods and services, including food, drink, household shopping, home and personal items, as well as increased savings or debt repayment. However, if some consumers shifted their freed funds toward unregulated or illegal gambling markets, the net economic loss would rise substantially. For instance, an 8% diversion to unlicensed platforms would increase the net loss to £189 million (23% of the gross loss), while a 27% shift would push it up to £317 million (39% of the gross loss). Online gambling—which accounts for the majority of the sector’s GGY—has relatively lower domestic economic multipliers due to offshore supply chains. Reducing the assumed multiplier for the gambling sector by just 9–10% would eliminate the net loss altogether, potentially leading to a slight overall economic gain. “We examined how people who gamble indicated they would adjust their spending if these reforms were implemented, and then modelled the wider economic implications,” said Katherine Simpson, lead researcher from the University of Glasgow. “What we discovered is that most of the money doesn’t vanish—it gets redirected elsewhere, meaning the overall economic impact remains quite limited.” Behavioural insights Beyond economic modelling, the study also explored behavioural aspects. The SPDCE participant group was younger and more likely to be employed, with a higher prevalence of problem gambling (37% scoring within the problem-gambling range compared to 8.6% in the general survey sample). Despite this, preferences for reallocating spending remained consistent regardless of gambling severity. According to figures from UK-based charity GamCare, nearly 2,000 individuals sought financial advice related to gambling issues in 2025. Regarding unlicensed gambling, 73% of online gamblers stated they would not redirect their freed funds toward unregulated operators, with only 8.5% consistently choosing that option across experimental scenarios. This follows reports from the UK Gambling Commission indicating that illegal gambling activities have become harder to monitor due to increased use of virtual private networks (VPNs). Data from Ofcom and app analytics firm Similarweb shows a spike in VPN usage beginning July 2025, stabilizing at approximately 40% above pre-July levels. Adrian Pabst, deputy director at the National Institute of Economic and Social Research, stressed that there is no inherent conflict between stronger regulation and economic growth. “There is no necessary trade-off between enhanced regulation and greater economic growth. Our findings demonstrate that new gambling regulations will have a very small negative effect on the UK economy, while also offering opportunities for regular gamblers to save more or spend in other sectors.” “Industry concerns about a severe blow to economic activity are exaggerated and overlook the wider social advantages of these regulatory changes.” Kathryn EvansKathryn covers breaking news with a primary focus on EMEA and US legislation. A proud North Walian, fluent Welsh speaker and lifelong Wrexham FC fan – long before Hollywood came calling. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Strong online momentum drives Lottomatica’s steady Q1 growth despite low hold affecting betting segment iGame

Strong online momentum drives Lottomatica’s steady Q1 growth despite low hold affecting betting segment

(AsiaGameHub) - Sustained momentum in Lottomatica’s online operations enabled the company to post modest GGR gains in Q1, although low hold weighed on year-on-year revenue in its betting segment. On Wednesday, Lottomatica reported results for the three months ended 31 March, showing year-on-year GGR growth of 2% to €1.25 million. Revenue rose slightly by 3% to €602 million, while adjusted EBITDA for the quarter reached €236 million, up 7%. Double-digit expansion in the online division drove Lottomatica’s Q1 revenue and EBITDA growth, with online revenue hitting €264.7 million, a 10% increase. Online gains helped counterbalance stable performance in the gaming segment and a 5% dip in sports betting revenue. Sports betting revenue declined to €142.4 million from €150.4 million in the same quarter last year. This occurred despite an 11% rise in total betting volume to €12.4 million during Q1, as Lottomatica faced less favourable sports payouts compared with Q1 2025. Lottomatica chairman and CEO Guglielmo Angelozzi pointed to robust momentum across the group’s addressable markets and indicated the business is on track to reach the upper limit of its FY2026 adjusted EBITDA guidance of between €940 million and €980 million. The company also anticipates returning up to €1 billion to shareholders across 2026 and 2027. Lottomatica makes Q1 market share gains Lottomatica’s share of the Italian online market in Q1 stood at 31.8%, up 1.4% from Q1 2025. It lifted its iSports market share by 0.7% to 32.5% and raised its iGaming share by 1.9% to 32.2%. The company noted the “good progression” achieved by its PlanetWin365 (PWO) brand, relaunched after the €639 million acquisition of SKS365 in April 2024. PWO’s total sports market share has recovered to 9%, matching pre-migration levels, while its iGaming market share reached 5.5% in Q1, regaining half of the share lost during the platform transition. No concerns from Lottomatica over prediction markets After gaining traction in the US, prediction markets are now drawing attention across the Atlantic, with several regulators moving to restrict them. France’s regulator, l’Autorité Nationale des Jeux, blocked operator Polymarket in 2024 and reiterated earlier this year that prediction markets are considered illegal. Polymarket has also faced restrictions in other European markets including Germany and Belgium, as well as Italy in October 2025. Lottomatica characterised prediction markets as a “non-issue”, citing their illegality in Italy and a lack of demand for the single and pre-match bets that underpin their sports offerings. During the post-Q1 investor call, Angelozzi added: “The product/consumer mismatch continues to be strong. We don’t believe there is any market space [for prediction markets].” Kyle GoldsmithKyle has been with Clarion since December 2023, joining from the world of sports journalism, subsequently becoming a LatAm-facing senior reporter with iGB. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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