PlayCity launches online complaints tool in Ukraine to tackle illegal gambling ads iGame

PlayCity launches online complaints tool in Ukraine to tackle illegal gambling ads

(AsiaGameHub) - PlayCity has launched a new digital system for reporting illegal gambling advertisements, enabling users to submit reports through various channels including social media platforms, websites, and others. PlayCity now serves as the regulatory body in charge of overseeing gambling and lotteries, following the Ministry of Digital Transformation’s acquisition of regulatory authority from the Federal Government. The previous regulatory agency, the Federal Gambling and Lottery Commission, was dissolved in April 2024 due to its ongoing delays in issuing gambling licenses. To file a report about an advertisement, users must specify the platform where the ad appeared, provide a direct link to the advert, and upload supporting evidence such as a screenshot or video. Reports received by PlayCity will be reviewed to determine if they violate the country’s advertising standards. If a violation is confirmed, the advertiser may receive a removal request via relevant authorities including Meta, Google, TikTok, YouTube, Viber, and Twitch. Additionally, they could be blocked from placing future ads and face financial penalties. This reporting tool is now accessible on the PlayCity website, allowing the public to take a direct role in reporting illegal advertisements. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Rikstoto criticized for over 23,000 unpaid bets error iGame

Rikstoto criticized for over 23,000 unpaid bets error

(AsiaGameHub) - A critical system failure at Norway’s state-controlled operator Norsk Rikstoto allowed thousands of users to place bets without payment, exposing the company to potential multi-million losses. Between February 3rd and 5th, a total of 5,158 players placed 23,716 unpaid bets. Despite not being charged, these bets remained included in prize pools for major Norwegian racetracks (such as V75) and Swedish racetracks (like V86), allowing participants to compete as if they had paid for the wagers. Initial estimates suggest losses could range between €100,000 and €200,000 (NOK 1.2 million to NOK 2.4 million); this figure may increase depending on payout calculations and how winnings are redistributed within the system. The Norwegian Gaming Authority has indicated that the incident may constitute violations of Norwegian gambling laws, which require all bets to be made using real money and prohibit free or credit-based betting. Despite these legal breaches, the unpaid bets were processed normally and remained eligible for payouts. Norsk Rikstoto chose not to charge customers for the unpaid bets, citing concerns that doing so might cause players to exceed their responsible gambling limits. On March 25th, a similar incident occurred involving unpaid bets; however, the Gambling Authority was only notified about it on April 15th—missing the mandatory 72-hour reporting window for significant disruptions. The problems emerged following a system upgrade by Betmakers, the provider of Norsk Rikstoto’s gaming platform, which appears to have triggered persistent technical issues. For Norsk Rikstoto, resolving the technical problems is just one part of the challenge—restoring public confidence in the fairness and reliability of its platform is now equally urgent. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Betr Entertainment posts stable Q3 FY26 growth with gross win of A$38.2 million iGame

Betr Entertainment posts stable Q3 FY26 growth with gross win of A$38.2 million

(AsiaGameHub) - Betr Entertainment recorded a modest yet steady performance during the third quarter of fiscal 2026, characterized by an uptick in sales and profitability aligning with targeted margin ranges. The firm reported a quarterly turnover of A$383 million, marking a 2% rise compared to the previous year, alongside a gross win of A$38.2 million. As of March 31, 2023, Betr held cash reserves of A$28.7 million. An outflow of A$8.9 million occurred during the quarter, primarily attributed to one-off restructuring expenses. These figures indicate enhanced operational stability, stemming from Betr's exit from the US market and its intensified concentration on Australian business activities. Active customer numbers grew by between 25% and 35%, driven by effective marketing initiatives and a refreshed brand identity. Concurrently, total marketing expenditures dropped by 10.7% as the company cut back on inefficient promotional spending. According to CEO Andrew Menz, the company has seen improvements in both customer quality and operational efficiency, alongside continuing growth prospects within the Australian market. Betr upheld its guidance for the second half of FY26, projecting normalised EBITDA to land between A$5 million and A$8 million. For FY27, normalised EBITDA is forecast to range from A$13 million to A$19 million, with revenue growth expected to be in the mid-to-high single digits, fueled by ongoing product development and enhanced customer engagement. Although the operational updates were positive, investor reaction remained subdued. Shares were trading flat at A$0.18, sitting just 1 cent above their six-month low of A$0.17 and significantly below the six-month high of A$0.28 recorded in late January. Andrew Menz emphasized that the company continues to prioritize disciplined expenditure over aggressive market share acquisition through increased incentives. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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NBA Stays Highly Focused on Integrity During Prediction Market Talks With CFTC iGame

NBA Stays Highly Focused on Integrity During Prediction Market Talks With CFTC

(AsiaGameHub) - While the NBA continues discussions with a U.S. federal derivatives regulator regarding an integrity framework for prediction markets, the league submitted public comments this week in connection with a comment period for proposed rulemaking. In a four-page letter submitted to the U.S. Commodity Futures Trading Commission, the NBA restated its position that sports-event contracts should be subject to comprehensive regulations aimed at protecting the integrity of the sport. Dated 30 April, the letter from Dan Spillane, the NBA’s assistant general counsel for league governance & policy, was submitted on the final day of the public comment period for the Advance Notice of Proposed Rulemaking concerning prediction markets. “There is no higher priority for the NBA than protecting the integrity of our games and preserving public confidence in our league and in our sport,” Spillane wrote. The NBA sent the letter just days after Commissioner Adam Silver confirmed that the league had held discussions with the CFTC on a potential integrity framework for prediction-market trades involving basketball. Like several other professional sports leagues, the NBA’s willingness to potentially partner with the CFTC would mark a shift from its previous stance on prediction markets. A Focus on Official Data Typically, sports event contracts are listed on Designated Contract Markets (DCMs), otherwise known as regulated exchanges that facilitate trading of futures, options and swaps. Spillane supports requirements for DCMs that would bar athletes, game officials and other league and team personnel from trading any contracts tied to their league’s games and events. Additionally, he emphasized that DCMs should be mandated to cooperate with integrity-related investigations carried out by national sports governing bodies. For probes into suspicious trading activity, the NBA has urged the CFTC to require DCMs to share specific traders’ identities with the league conducting the inquiry. Earlier this week, a U.S. Army Special Forces soldier who won roughly $400,000 on a Polymarket trade centered on the ousting of Venezuelan President Nicolas Maduro pleaded not guilty to using classified intelligence for that transaction. This trade serves as a prime example of the risks tied to insider trading. On Thursday, Polymarket announced it has selected blockchain data platform Chainalysis to enforce its market integrity rules across the DCM’s DeFi platform. Shortly after the landmark PASPA ruling, Spillane traveled across the country to inform state legislators about the importance of using official league data throughout the bet settlement process. In his letter, Spillane referenced officially verified league data on multiple occasions. To maintain consumer confidence, he wrote, DCMs should be required to use official league data to settle sports-related contracts. Silver Praises CFTC’s Commitment to Integrity Speaking at an Associated Press Sports Editors event on 27 April, Silver lauded the CFTC for collaborating with sports leagues to prioritize integrity. While the NBA has yet to finalize an integrity framework with the agency, Silver noted that a potential partnership would likely mirror the Memorandum of Understanding the CFTC signed with Major League Baseball in March. Once completed, this framework could pave the way for the NBA to potentially sign a marketing deal with a leading prediction market operator such as Kalshi or Polymarket. “We aren’t necessarily adverse to entering into licensing deals with them,” Silver said. “But again, the league’s number one role is to ensure the integrity of the competition. And that’s what we’re most focused on right now.” Silver made these comments during the same week that two NBA-associated figures appeared in Brooklyn federal court in connection with a widespread illegal betting scandal. On Monday, Assistant U.S. Attorney Kaitlin Farrell told a judge that prosecutors will likely file additional charges against former Miami Heat guard Terry Rozier. During a hearing before U.S. District Judge LaShann DeArcy Hall, Rozier learned he could face charges of honest services fraud and sports bribery later this month. Rozier is facing charges in U.S. v. Earnest, a case involving a scheme to defraud several leading U.S. sportsbooks. Damon Jones, another defendant in the case, pleaded guilty on Tuesday to two counts of conspiracy to commit wire fraud. Jones, a former unpaid assistant with the Los Angeles Lakers, admitted to providing inside information to a group of bettors to defraud a sportsbook out of money. Jones is scheduled to be sentenced next January. Matt RybaltowskiMatt leads long-form feature coverage of complex sports betting scandals. He also reports on finance, M&A and other technological advancements. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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PlayCity Introduces Online Complaints Tool to Deal with Illegal Gambling Ads in Ukraine iGame

PlayCity Introduces Online Complaints Tool to Deal with Illegal Gambling Ads in Ukraine

(AsiaGameHub) - Ukraine’s gambling regulatory body, PlayCity, unveiled a new online complaint system aimed at speeding up public reports of illegal gambling ads, the agency stated on Thursday. The online tool enables users to report potential violations across multiple channels, including social media platforms, websites, TV, radio, outdoor ads, and other public spaces. PlayCity took on the role of the official state agency overseeing gambling and lotteries after policy functions were transferred to the Ministry of Digital Transformation. Its forerunner, the Commission for the Regulation of Gambling and Lotteries (KRAIL), was shut down in April 2024—this came after the regulator repeatedly failed to issue gambling licenses promptly. How does the tool work? Those filing complaints need to indicate the type of platform, provide a direct link to the ad, and upload supporting proof like screenshots or videos. Notably, the system automatically stores submitted content and is designed to capture and save temporary ad materials—like social media "stories"—at the moment of submission. This lets regulators examine content even after it’s been taken down or expired. Once submitted, complaints are first reviewed by PlayCity’s team to check if the reported material breaks Ukraine’s gambling advertising rules. In cases where ads are found to be illegal, the regulator will take the following steps: Ask major digital platforms (including Meta, Google, TikTok, YouTube, Viber, and Twitch) to remove the content. Block social media pages that repeatedly share illegal gambling ads. Issue fines to identified responsible parties, or refer unresolved cases to law enforcement if identities can’t be verified via official state records. The statutory administrative penalty for illegal gambling ads in 2026 is fixed at UAH5,188,200 (equivalent to $118,069). Ukraine’s ongoing enforcement Tougher enforcement against illegal gambling ads was rolled out under Law No.9526d—the same legislation that dissolved KRAIL. The launch of the online complaint tool is part of PlayCity’s ongoing digitalization initiatives to boost regulatory supervision in Ukraine’s gambling industry. Since it was set up 11 months ago, the regulator says it has imposed nearly UAH80 million in fines for illegal gambling ads, and blocked over 500 social media pages sharing forbidden content. These enforcement numbers reflect a wider tightening of Ukraine’s regulatory framework after gambling was legalized in 2020. PlayCity recently started overseeing an automated system that blocks military personnel from accessing online gambling services. Launched by Ukraine’s Ministries of Digital Transformation and Defence in March, this system aims to reduce problem gambling among service members during the current martial law period. The complaint form is now live and accessible to all Ukrainian citizens via the PlayCity website. It allows the public to actively contribute to monitoring and regulating illegal gambling ads. Kathryn EvansKathryn reports on concise breaking news with a primary focus on EMEA and US legislative matters. She’s a proud North Walian, fluent in Welsh, and a lifelong Wrexham FC supporter—long before Hollywood took notice. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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India’s Government releases a framework outlining classification and regulation of various online games iGame

India’s Government releases a framework outlining classification and regulation of various online games

(AsiaGameHub) - The Government of India has finalized a regulatory structure to supervise the nation’s online gaming industry. These regulations were rolled out less than a year after the country outlawed real-money online gambling through the 2025 Promotion and Regulation of Online Gaming Bill. The framework has set up a central regulatory body and detailed rules intended to govern and distinguish between online money games, esports, and social games. The Promotion and Regulation of Online Gaming (PROG) Act 2025, paired with the supporting Promotion and Regulation of Online Gaming Rules 2026, took effect on 1 May 2026 following its first public release on 22 April 2026. Legal definitions The new rules lay out an unbiased, time-limited assessment process to categorize games into one of two groups: Online money games: games in which users pay fees or place stakes while having a reasonable expectation of earning monetary returns, which will be banned; Permissible social games or e-sports: games permitted under the legislation that come with specified protective measures. The Online Gaming Authority will be responsible for issuing licenses and approvals. The criteria the regulator will take into account include the type of fees or stakes involved and users’ expectation of financial winnings. It will also evaluate the game’s revenue structure, as well as how rewards or in-game assets can be converted to cash outside of the game ecosystem. Classification rulings will be issued within 90 days of a fully completed application or notification being submitted. This centralized framework is being rolled out at a time when India’s wider gambling industry has been under growing regulatory and political scrutiny. India prohibited real-money iGaming in August 2025, after data indicated that one third of the country’s population was losing a combined $2.3 billion annually on bets. The bill made both participation in such online games and their advertisement criminal offenses, carrying punishments including fines and prison sentences of up to five years. While India’s Minister of Technology Ashwini Vaishnaw noted that the bill “stops a major ill that was seeping into society”, opponents argued that the legislation would only push bettors to use unregulated overseas platforms. Over the first 90 days after the ban was implemented, real-money gaming (RMG) platforms reportedly posted asset write-downs exceeding $840 million. Establishment of OGAI A core component of the new framework is the formation of the Online Gaming Authority of India (OGAI), which will function as a subordinate office under the Ministry of Electronics and Information Technology (MeitY). Based in the National Capital Territory of Delhi, the Authority will be a small, cross-departmental body. It will be chaired by the Additional Secretary of MeitY, with support from Joint Secretary-level delegates from other government ministries. The Authority will keep an official register of online money games, which are classified as harmful due to their associated financial and social risks. Its remit will include conducting investigations, issuing official guidance, and setting industry codes of practice. It will also handle user appeals against grievance rulings made by platforms, and coordinate with various financial regulatory agencies. Registration and user safety for esports Only games or game categories flagged by the central government – assessed based on user risk (particularly for minors), scale, financial transaction volumes, and country of origin – are required to register under the new framework. Any games applying for official esports recognition will also need to complete registration. Successfully registered providers will be issued a digital Registration Certificate that remains valid for a maximum of ten years. Notably, games categorized as online money games will not qualify for esports recognition under the National Sports Governance Act 2025. The rules mandate that service providers put in place user protection measures such as age verification and access gating, usage time restrictions, and parental controls. Requirements also cover in-app reporting tools, counselling support services, and systems to guarantee fair play and operational integrity. When submitting registration applications, platforms will be obligated to provide details of both these safety measures and their internal grievance resolution procedures. Grievances and enforcement A two-stage grievance resolution system has also been launched as part of the framework. First, users who are unhappy with a ruling can file an appeal with the relevant platform within 30 days of the grievance being addressed; if the issue is not resolved, users can escalate the matter to the Online Gaming Authority, which targets a 30-day turnaround for case resolution. A subsequent appeal can be filed with the Secretary of MeitY, who acts as the Appellate Authority, with a target resolution window of 30 days. Most investigations and enforcement proceedings will be carried out digitally, with the goal of closing all cases within 90 days of a complaint being filed. Penalties will be tailored to be proportional, with assessments taking into account factors including profits earned from the violation, harm caused to users, whether the offense is repeated, its severity, and any steps taken by the entity to remedy the issue. The Authority has the power to issue civil penalties based on these assessments. The Act aims to stop regulated financial institutions and payment networks from processing transactions connected to banned online money games. This will require closer collaboration between the Online Gaming Authority and financial regulators, and could reshape the current structure of in-app purchases, token systems, and cash withdrawal mechanisms. Once it is fully operational, the Authority is set to release the official list of banned online money games, and begin processing classification decisions and registration applications under the new regulatory system. Kathryn EvansKathryn reports on short-form breaking news, with a core focus on legislation across the EMEA region and the United States. A proud native of North Wales, she is a fluent Welsh speaker and lifelong supporter of Wrexham FC – well before the club gained Hollywood fame. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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DGOJ penalizes production company for promoting unlicensed gambling operator iGame

DGOJ penalizes production company for promoting unlicensed gambling operator

(AsiaGameHub) - Spain’s Directorate General for Gambling Regulation (DGOJ) has imposed a €10,000 penalty on Make Money Now SA— the production firm behind the popular online reality show channel Zona Gemelos— for promoting an unlicensed gambling operator. Announced on Thursday, this fine is part of a broader regulatory crackdown on the betting sector in the first quarter of 2026, during which over €10 million in penalties were levied. Make Money Now SA, known for livestreamed content like The House of the Twins and The Prison of the Twins, was found by the DGOJ to have engaged in affiliate-style promotion of a gambling operator not licensed by Spanish authorities. The regulator stated that this activity constitutes a “serious” violation of Spain’s Law 13/2011 on Gambling Regulation. Investigations revealed that commercial communications and affiliate links to the unlicensed provider were shared across multiple social media platforms used by Zona Gemelos, including Instagram, Kick, X, and Discord. Protecting youngsters from gambling harms The DGOJ had specific concerns about such gambling promotions appearing on platforms with significant youth viewership, raising issues about the risks posed by unregulated operators that fail to comply with mandatory consumer-protection standards. Following initial inquiries by the regulator, Make Money Now swiftly removed the infringing advertisements. The company acknowledged responsibility and made a voluntary regulatory settlement payment. These factors, along with prompt remedial action, allowed Make Money Now to benefit from procedural penalty reductions under Spain’s administrative procedure law (LPACAP). As a result, the DGOJ reduced the original €10,000 fine to €6,000. Last month, the DGOJ published its Safe Gambling Programme 2026-2030, aiming to adopt new measures to protect youngsters from gambling harms. This includes researching the influence of social media on gambling patterns and developing a standard mechanism to detect risky online gambling behaviour. One of many The fine against Zona Gemelos is part of an enforcement initiative carried out by the DGOJ in early 2026. The regulator issued nine final rulings against online betting and gambling entities, cumulatively imposing fines of €10.29 million. Among these nine cases, the DGOJ deemed two to be “very serious”, accounting for €10 million of the total penalties. These two entities had operated offshore in Spain for two years and were found to have illegally offered betting services without the required Spanish licences. Since a 2021 amendment to the Gambling Regulation Act mandated the publication of administrative sanctions, the DGOJ has increased transparency and publicised enforcement actions more proactively. Since July 2021, the DGOJ has issued 221 sanctions with total fines exceeding €506 million, reflecting intensified regulatory oversight over both licensed operators and illegal foreign entities targeting Spanish consumers. Kathryn EvansKathryn covers concise breaking news with a primary focus on EMEA and US legislation. A proud North Walian, fluent Welsh speaker and lifelong Wrexham FC fan—long before Hollywood came calling. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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MGM Strengthened by Macau and Digital Growth Amid Las Vegas’ Early Recovery iGame

MGM Strengthened by Macau and Digital Growth Amid Las Vegas’ Early Recovery

(AsiaGameHub) - MGM Resorts leveraged robust performance in Macau and its digital division to achieve a marginal rise in group revenue for the first quarter, released Wednesday. While regional operations remained stable, Las Vegas posted its first year-over-year revenue gain since 2024. The company reported net revenue of $4.5 billion in Q1, a 4% increase year-over-year. However, consolidated adjusted EBITDAR dropped 9% to $580 million, and net income fell 16% to $125 million. Every segment—Las Vegas, regional, China, and digital—saw YoY revenue growth. Conversely, adjusted EBITDAR declined across the board except for digital, which narrowed its loss from $34 million a year ago to $26 million this quarter. Las Vegas generated $2.2 billion in Q1 revenue, a slight $4 million increase YoY, though segment adjusted EBITDAR decreased 8% to $749 million. Hotel revenue was virtually flat at $751 million, while gaming metrics like casino revenue (-5%), table games win (-1%), and slot win (-1%) dipped slightly. Similar to Caesars' presentation the previous day, MGM CEO Bill Hornbuckle and executives addressed multiple inquiries regarding Las Vegas, particularly concerning lower-end gaming activity affected by lingering tourism slowdowns. "The market has evolved, and the consumer has changed. Fortunately, we possess a substantial amount of luxury inventory and brands capable of catering to this shift, and this trend will persist," Hornbuckle told analysts. "Despite numerous headwinds, we have not yet observed a slowdown. That does not preclude the possibility of a slowdown over the summer, as booking cycles remain short." Analyst Jordan Bender of Citizens noted in a research note that conditions in Las Vegas appear to be moderately improving. Nevertheless, Citizens' models forecast a 2% decline for MGM's Las Vegas segment in 2026. New deals, new NBA team? In recent weeks, several operators, including MGM and Caesars, have started promoting all-inclusive packages to attract budget-conscious and first-time visitors. MGM's offer features two-night stays at either the Luxor or Excalibur, which drew significant attention from analysts on Tuesday. "We have been very pleased with the response to the all-inclusive package; we have observed consistent momentum since its launch, and customer feedback has been positive," stated MGM COO Ayesha Molino. She added that a "significant portion" of this interest stems from new clients. Hornbuckle was questioned about MGM's position regarding a potential NBA franchise in Las Vegas, given the company's stake in T-Mobile Arena, the city's sole venue capable of hosting NBA games. The league's board of governors unanimously voted last month to investigate Las Vegas as a relocation site, a possibility long rumored. Although the prospective team owner might prefer constructing a custom arena, T-Mobile is becoming an increasingly probable interim solution. The NBA has expressed a desire for expansion teams to commence play as early as 2028, which is too early for a new venue. Hornbuckle, who joked he was "already under three NDAs," suggested that developments are moving in that direction. "T-Mobile is part of the discussion, whether short-term or long-term, all paths currently lead to it... so we are deeply involved in those conversations," he remarked. MGM has been "asked how to position T-Mobile for any and all bidders" and has received "extensive interest," Hornbuckle noted. Strength in Macau MGM China experienced a 9% revenue increase to $1.1 billion in Q1, while adjusted EBITDAR dipped 4% to $273 million. The quarter encompassed the Chinese New Year holiday, which drove strong visitor numbers and a surge in overall betting handle. For MGM, Macau table games win surpassed $1 billion in Q1, an 18% rise compared to the previous year. "It is always difficult to label Macau as 'stable,' but I feel optimistic; I feel very good about our market position, our strategy, and our execution," Hornbuckle stated, acknowledging the company is still "under-equipped" in the market and plans to expand. MGM Osaka, the sole integrated resort licensed in Japan, is progressing "on schedule and within budget for a 2030 opening," Hornbuckle announced. Japan has recently initiated the process for potentially issuing additional casino licenses, but the company remains confident that its first-mover advantage will remain substantial even if competitors are awarded licenses. Trimming digital losses Digital revenue, derived from MGM subsidiary LeoVegas rather than BetMGM, climbed 43% YoY to $183 million. The segment also reduced its EBITDAR loss by approximately $8 million for the quarter. While MGM has faced scrutiny regarding its long-term vision for the BetMGM joint venture with Entain, there are signs that its own digital footprint is expanding as it moves toward profitability. "We have previously indicated that we expect the digital segment's loss to be halved this year relative to last year. We might see slightly more investment this year due to regulatory and tax changes in Brazil, but we are definitely anticipating the loss to narrow materially... which would set us up for a near break-even year in 2027, or potentially reaching it entirely," said Gary Fritz, MGM chief commercial officer and president of digital. From a balance sheet perspective, MGM reported total liabilities of approximately $38 billion, a figure that remained virtually unchanged from the previous year's quarter. The company repurchased $90 million worth of shares in Q1, with the stock closing Wednesday down 1% at $39.27. Although MGM is up roughly 24% over the last 12 months, the stock remains well below its 2023 highs of around $50 per share. Jess MarquezJess has covered the global gaming industry since 2022. A native of Reno, Nevada, he’d like to note that it’s Ne-va-da, not Ne-VAH-da. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Evoke’s FY25 loss surges 149%, CEO tells analysts firm is ‘focused on delivering shareholder value’ iGame

Evoke’s FY25 loss surges 149%, CEO tells analysts firm is ‘focused on delivering shareholder value’

(AsiaGameHub) - During Evoke’s delayed FY2025 earnings call on Thursday, CEO Per Widerström reassured investors and analysts that the management team remains steadfast in its commitment to enhancing shareholder value, a focus he maintained has been consistent over the past few years. The CEO's remarks followed an observation from an analyst who noted that the company has faced persistent share price declines and rising debt levels since Widerström took the lead. “As a shareholder myself, I can guarantee that our primary focus is on delivering value to our investors,” Widerström stated during the session. “After a period of declining revenue and profits, we have returned to a growth trajectory. We have notably boosted our EBITDA margin and are currently reducing our leverage. These are the factors within our control, and they are where we are directing our efforts.” Regarding the financial figures, group revenue for the period rose by 2% year-on-year to £1.78 billion, while EBITDA, as highlighted by Widerström, increased by 43% to reach £301 million. Nevertheless, the company faced significant losses during this timeframe, with profit after tax dropping by 149% to a loss of £541 million. In a briefing published today, Regulus Partners suggested that the group's revenue growth essentially represents a decline in real terms, given that inflation is outpacing these gains in all primary markets. The analysis pointed to a 3% revenue dip in the UK and Ireland, fueled by a 12% slump in betting revenue despite steady wagering volumes, alongside a 2% increase in gaming. UK RGD tax increase yet to show impact Providing an update on performance since the Remote Gaming Duty hike took effect in April, CFO Sean Wilkins informed analysts that the group has not yet experienced any negative impact from the tax rise. He expressed confidence in the UK online division's performance and stated he does not expect the revenue composition to shift as a result of the higher taxes. Similar to competitors like Bally’s and Entain, Evoke anticipates gaining market share in the UK as smaller firms struggle under the weight of the tax increases. “We foresee market consolidation and believe a significant number of smaller operators will be hit particularly hard by the new tax, which should allow us to expand our market share.” Meanwhile, international revenue grew by 9%, supported by record-breaking results in Italy and Denmark. Widerström noted that the company is successfully capturing market share in both of these regions. In the UK retail sector, Widerström confirmed the closure of several betting shops. This segment saw a 1% decline over the 12-month period. “We maintain a strong network of over 1,000 shops that continue to provide top-tier service and entertainment to our clientele,” the CEO remarked. By streamlining the retail estate, he argued that the group has ensured long-term sustainability regarding profitability and cash flow generation. He also addressed the broader macroeconomic factors influencing retail betting and mentioned that the company had performed an extensive review of its physical locations. Rising debt and cash flow affected by non-recurring regulatory costs Regarding debt and cash flow—key areas of interest for stakeholders—net cash at the end of 2025 stood at negative £34 million, down from a positive inflow of £9 million in 2024. Net debt saw a slight increase to £1.86 billion, compared to £1.79 billion the previous year. Commenting on these figures, Wilkins said: “I must admit some disappointment with our cash flow results this year, though a significant portion of this is related to timing.” The company's finances were affected by a reclassification of historical gaming taxes in Austria, resulting in a one-time cost of £8 million in 2025. Furthermore, the firm paid a one-off licensing fee in Italy following updates to the country's regulatory framework. During the call, Widerström declined to answer questions concerning the group's ongoing strategic review, which has sparked discussions with Bally’s Intralot regarding a potential £225 million acquisition of Evoke. Those negotiations are expected to conclude in May. In a Bally’s Intralot earnings call last week, CEO Robeson Reeves spoke positively about Evoke’s international and UK online operations as significant opportunities for the lottery organization. “We see a strong opportunity to apply our business model to a much larger operation and the potential to significantly improve its financial results through synergies that we are uniquely equipped to provide,” Reeves stated. Nicole MacedoNicole started her career in local newsrooms in Gibraltar and was instrumental in launching the peninsula's first digital-only news broadcaster. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Caesars Entertainment’s Q1 Revenue Increases as Digital Division Reaches Record Levels iGame

Caesars Entertainment’s Q1 Revenue Increases as Digital Division Reaches Record Levels

(AsiaGameHub) - Caesars Entertainment posted a 2.7% year-over-year increase in first-quarter revenue, bolstered by record results in its digital segment, which helped counterbalance mixed outcomes in Las Vegas and regional businesses. For the quarter ended March 31, Group Revenue totaled $2.87 billion, an increase of $0.08 billion from the prior year. Adjusted Group EBITDA grew by 0.3% to $887 million. The Digital Division was the standout performer, with revenue rising 11.6% to $374 million compared to the previous year. Digital EBITDA stood at $69 million, and margins expanded to 18.4%. CEO Tom Reeg pointed to the company’s land-based customer base as a key factor, stating: The bulk of our customer acquisition comes from our Caesars Rewards database. We’re not swimming in those same pools where prediction markets are making acquisition costs higher. There’s still a gigantic opportunity in converting customers in our database… that play digitally elsewhere. The company also saw average revenue per user rise by 15% and hold increase to 8.3%, owing to a higher share of parlays and multi-leg bets versus prior years. Continuous product improvements, including the deployment of a universal wallet and the creation of in-house games, also helped drive higher user engagement. Caesars’ Regional Division brought in $1.43 billion in revenue, up 3% from the previous year, but profitability declined due to tougher year-over-year comparisons, such as the lack of a Super Bowl in New Orleans. Las Vegas revenue was flat relative to the prior year; however, adjusted EBITDAR was slightly below the previous year's $426 million. The company noted robust demand for group business and conventions, which pushed Las Vegas occupancy to 95.3%, while leisure travel dropped. Operating Expense remained generally steady at $2.37 billion. After accounting for extra costs, Caesars incurred a pre-tax loss of $71 million and a net loss of $83 million, both narrower than the previous year. Including non-controlling interests, the Company recorded a total net loss of $98 million, a decrease from $115 million last year. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Rush Street Interactive reports record-breaking Q1 as EBITDA surges 81% iGame

Rush Street Interactive reports record-breaking Q1 as EBITDA surges 81%

(AsiaGameHub) - Rush Street Interactive achieved its best quarterly performance yet, with revenue climbing 41% year-over-year to $370.4 million in Q1 2026, establishing a new company benchmark. Adjusted EBITDA soared 81% to $60.2 million, indicating a sustained move toward scalable profitability. The expansion was fueled by robust player acquisition, growing online casino operations, and swift momentum in Latin America. Monthly active users rose 46% in North America and 54% in Latin America, whereas North American online casino revenue surged 62%. CEO Richard Schwartz emphasized the company's path: Our sustained momentum proves the power of our casino-first strategy, the efficiency of our operations, and the strong progress we are making throughout the business. We are growing revenue from a much larger base at robust rates, while boosting profitability at roughly twice that speed. North American revenue increased 26% year–on–year, featuring significant market share expansion and record numbers of new first-time depositors (+80%). Meanwhile, revenue in Latin America surged 134%; attributable, in large part, to massive growth in our Mexican sector, alongside sustained robustness in our Colombian business. Customer acquisition costs are now at their lowest point since we went public, and marketing spend as a percent of revenue has decreased from 14.8% last year to 12.5%. Overall operating expenses increased 32% to $327.6 million, but robust revenue gains pushed operating profit up 187% to $42.8 million. Pre-tax profit grew 181% to $45.8 million, and net profit hit $26.2 million, a 134% rise from the previous year. Following adjustments for non-controlling interests, net profit attributable to the company was $9.1 million, representing a 72% jump. Schwartz added: The comprehensive improvements we have implemented across the whole player journey have established a compounding effect: strong acquisition attracts high-quality players, effective retention maintains their engagement, and outstanding experiences generate value. Regarding the future, the company is confident in its direction, Schwartz stated. They stay dedicated to providing superior player experiences and generating lasting value for shareholders. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Spelinspektionen strengthens regulations for national self-exclusion checks iGame

Spelinspektionen strengthens regulations for national self-exclusion checks

(AsiaGameHub) - The Swedish Gambling Authority (Spelinspektionen) has rolled out new regulations that raise the technical requirements for licensed gambling operators active in Sweden. These updated rules clarify and standardise the technical processes operators must follow to connect to Spelpaus, Sweden’s national self-exclusion scheme. Finalised on 23 April and made public on 29 April, the revised rules will come into force on 1 August 2026. What do the new rules include? Every licence holder will be issued a unique Actor ID and API Key. These credentials are mandatory for all queries made to the self-exclusion register. What is more, these checks must be completed before any direct marketing communications are sent to users. Verification is required during new player account registration, and operators must also check a user’s self-exclusion status whenever a player attempts to log into their account. All marketing-related checks must be processed via a dedicated marketing API, while checks carried out as part of player registration and login workflows must use a separate, distinct login API. A self-exclusion check is only considered complete once it provides a definitive confirmation of whether a given individual is registered as self-excluded. Spelpaus, Sweden’s national self-exclusion register, was introduced in the wake of the country’s 2019 gambling regulatory reform. It mandates all licensed operators to block access to their services for people who have chosen to self-exclude. Under Swedish law, all operators holding a local licence are required to integrate the register into their service offerings. Players can opt to self-exclude for a number of pre-set time periods. These options include one, three and six-month breaks, while users can also choose to block their access for 12 months or longer if they prefer. The register was updated in 2023 to make guidance and information related to problem gambling more easily accessible. The 2023 update also added a feature that allows players to extend their existing self-exclusion period. Licence holders retain full responsibility for compliance The regulations explicitly state that full responsibility remains with the licence holder, even if technical check processes are delegated to third-party service providers. Licence holders must ensure their assigned Actor ID and API Key are used for all checks, stressing that outsourcing work does not absolve operators of their compliance obligations. While the regulations lay out the overarching technical framework, they do not yet include detailed API specifications, response formats, or service performance standards – all information that is critical for operators to plan their integration work. Spelpaus came under public scrutiny just last year, after a documentary series alleged that the register had suffered a data breach. The regulator moved quickly to reject these claims, and emphasised that all information stored on the register is fully encrypted. “The register holds no information indicating whether a person who has self-excluded has a gambling addiction or not,” a spokesperson for the authority noted at the time. Kathryn EvansKathryn reports on short-form breaking news, with a core focus on legislative developments across the EMEA region and the US. A proud North Walian, she is a fluent Welsh speaker and lifelong Wrexham FC fan – supporting the club long before its Hollywood ownership took over. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Toronto Tempo Names FanDuel as Its Inaugural iGaming Partner iGame

Toronto Tempo Names FanDuel as Its Inaugural iGaming Partner

(AsiaGameHub) - FanDuel has entered into a multi-year agreement to become the official iGaming partner of the newly established Toronto Tempo. This agreement signifies the first sportsbook and iGaming sponsorship for a WNBA franchise in Canada. Tom Burdakin, Vice President of Marketing at FanDuel, stated: Teaming up with the Toronto Tempo during their inaugural season presents an exciting prospect for both FanDuel customers and basketball enthusiasts. As an organization that shares a similar dedication to community and the advancement of women's sports, we are proud to lend our support to a new franchise that will celebrate fans and elevate professional women's sports in Canada. FanDuel has been an active participant in Canada's iGaming sector since the introduction of regulated betting in Ontario in April 2022. Its existing partnerships include collaborations with Maple Leaf Sports & Entertainment and teams such as the Toronto Maple Leafs, Toronto Raptors, Toronto Argonauts, and Toronto FC. These collaborations typically encompass branding, marketing initiatives, and the integration of exclusive betting features. Furthermore, FanDuel maintains a multi-year partnership with the WNBA in the United States, where it holds the titles of Official Sportsbook Partner and Official Daily Fantasy partner for the league. Lisa Ferkul, Chief Revenue Officer of the Toronto Tempo, commented: The word that best describes this partnership is transformative. The arrival of FanDuel represents a significant milestone for our organization as we continue to build Canada's first WNBA team and enhance fan engagement. The partnership is anticipated to feature exclusive fan engagement activities, in-arena branding opportunities, and digital activations tailored for FanDuel users. The Toronto Tempo is scheduled to commence their regular season on May 8 at Coca-Cola Coliseum, facing off against the Washington Mystics. The franchise was officially announced in May 2024 as part of the WNBA's expansion into Canada, marking the league's first team located outside of the United States. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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A New Partnership is Launched by PointsBet Canada and Bede Gaming iGame

A New Partnership is Launched by PointsBet Canada and Bede Gaming

(AsiaGameHub) - PointsBet Canada has formally launched its new casino aggregation and bonus platform in partnership with Bede Gaming, following a competitive selection process. The Ontario-based sportsbook and casino operator—whose pointsbet.ca brand runs on a proprietary platform developed by its Australian parent company—sought an external provider able to deliver high-quality content aggregation and player engagement tools tailored to Canada’s regulated iGaming market. Bede Gaming’s newly deployed solution is now active within the PointsBet Canada ecosystem, granting players access to an expanded and diverse content library. Via its open-API aggregation platform, the operator can now offer a wide catalogue of casino games, including titles from Games Global, Pragmatic Play, Play’n GO, Light & Wonder, and others. This partnership is set to enhance PointsBet Canada’s casino strategy by strengthening player acquisition efforts and boosting long-term retention through an improved user experience. Bede’s platform provides a range of tools, such as flexible promotion management, advanced campaign workflows, and automated player lifecycle segmentation, enabling greater customization and operational efficiency. Additionally, Bede Gaming will support the platform with reliable infrastructure, offering 99.99% uptime alongside continuous 24/7 monitoring through its Network Operations Centre. Scott Vanderwel, Chief Executive Officer of PointsBet Canada, said: Our strategy focuses on delivering exceptional digital content that fosters strong player engagement. I’m excited about the innovative tools we now have access to with Bede. This partnership positions us strongly in Ontario and prepares us for future growth across other Canadian markets. Under the terms of the multi-year agreement, Bede Gaming will continue to power PointsBet’s iCasino operations in Ontario while contributing to future expansion plans. The collaboration establishes a roadmap for potential launches in additional provinces, including Alberta, as more regulated markets develop across Canada. Colin Cole-Johnson, Bede Chief Executive Officer, said: We are thrilled to partner with the PointsBet Canada team and eager to support their ambitious goals in Canada. Our Partnership Model means we mobilize to back our customers’ strategies, and we’re delighted to already demonstrate this through the successful launch of this new casino solution. Bede remains committed to providing stable, secure, and pioneering technical solutions to North America’s regulated gaming markets. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Hub88 Enhances Its Offering with ScatterKings’ Captivating Games iGame

Hub88 Enhances Its Offering with ScatterKings’ Captivating Games

(AsiaGameHub) - Hub88 has broadened the scope of its aggregation platform by entering a new collaboration with ScatterKings, introducing the up-and-coming studio’s collection of character-centric games to its wide-reaching network of international operators. Following the completion of the integration, partners utilizing Hub88’s platform now have immediate access to ScatterKings’ full array of carefully developed games. This lineup includes titles such as Big Bob’s Gold, Coins Forged in Fire, and Coins of Cleo, all created to foster player retention and guarantee technical stability. Through this collaboration, Hub88 enhances its portfolio with content from seasoned developers. ScatterKings’ games are becoming well-known for their distinct creative style, superior production standards, and established gameplay mechanics. Ollie Castleman, Managing Director at Hub88, said: ScatterKings has rapidly established itself in the industry, and we were attracted to their catalogue because of their dedication to creating genuinely captivating entertainment. The superior quality of these products and their commercial advantages will enable us to keep providing our operator partners with distinctive content that possesses enduring appeal in their game lobbies. This agreement underscores Hub88’s commitment to supplying unique games that capture attention, all while preserving the technical dependability and market speed afforded by the supplier’s expanding technical infrastructure. Steve Cross, Chief Commercial Officer at ScatterKings, said: Collaborating with Hub88 represents a significant advancement for ScatterKings as we work to grow our global distribution presence. Their aggregation platform provides a scalable path to market for our entire catalogue and assists in showcasing our games to a wider audience of operators through a partner with robust technical and commercial capabilities. We are already witnessing significant interest from operators, with several clients prepared to launch with us through Hub88. We develop games emphasizing character, excellence, and lasting partner value, so launching this portfolio on such a platform is a significant milestone for us. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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AxiumAI partners with ComeOn Group on its proprietary sportsbook platform iGame

AxiumAI partners with ComeOn Group on its proprietary sportsbook platform

(AsiaGameHub) - AxiumAI, a developer specializing in agentic AI infrastructure for sportsbooks, has entered into a partnership with ComeOn Group to support the continued development of personalization within its proprietary sportsbook platform. The collaboration centers on improving real-time sports engagement through intelligent automation, enabling more relevant and timely interactions during key moments in both the player journey and live sporting events. As part of the agreement, AxiumAI’s technology has been incorporated into ComeOn Group’s platform, working alongside its existing in-house capabilities. This integration allows for contextual, real-time interactions across both pre-match and in-play scenarios. The move builds on ComeOn Group’s ongoing investment in its proprietary sportsbook, following recent upgrades in areas such as trading operations, platform performance and product functionality. Adam Lewis, Chief Executive Officer at AxiumAI, said: We’re pleased to be supporting ComeOn Group in advancing their personalization strategy. Their strong proprietary platform and product vision provide a solid foundation for deploying agentic engagement capabilities. We look forward to continuing the collaboration and supporting the next phase of their sportsbook development. The partnership highlights ComeOn Group’s commitment to enhancing its sportsbook offering through technological development, product innovation and a continued focus on personalization. At the same time, the company maintains an emphasis on responsible operations and compliance across regulated markets. Sherwin Jarvand, Chief Growth Officer at ComeOn Group, said: Personalization is an important part of how we continue to evolve the player experience. Our focus is on delivering relevant and timely interactions in a way that supports engagement while remaining aligned with our responsibilities as an operator. AxiumAI’s technology complements our existing capabilities and integrates well with our proprietary platform. As we continue to develop our sportsbook offering, partnerships like this play a role in enabling scalable and real-time engagement. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Isle of Man Gambling Legislation Amendments Pass Final Parliamentary Vote iGame

Isle of Man Gambling Legislation Amendments Pass Final Parliamentary Vote

(AsiaGameHub) - The Isle of Man has successfully updated its gambling legislation, with the Gambling Legislation (Amendment) Bill receiving its final parliamentary approval in Tynwald. This legislative update modernises the existing legal framework that governs the island’s gambling sector. On Wednesday, the House of Keys gave its approval to amendments put forward by the Legislative Council, marking the conclusion of parliamentary review for the Bill. The new legislation aims to strengthen the statutory provisions that oversee employment and economic activities within the Isle of Man's gambling industry. Key changes introduced by the legislation include the establishment of a new fitness and propriety standard for individuals involved in gambling operations, as well as the creation of a civil penalty regime for regulatory breaches. The civil penalty regime, initially drafted in late March, proposes to empower the regulator to impose fines on individuals when breaches occur due to their consent, connivance, or negligence. The fitness and propriety standard will incorporate a competency and financial assessment for operators seeking to meet suitability requirements, supplementing the existing character-based assessment. The Gambling Supervision Commission has announced two public consultations, which will run until Monday, May 25, 2026. These consultations are intended to gather industry feedback on the detailed guidance for implementing the new fitness and propriety standards and the civil penalty approach. These consultations follow extensive engagement with stakeholders that took place throughout 2024. A significant bill Treasury Minister Chris Thomas, who steered the bill through the House of Keys on behalf of the Gambling Supervision Commission (GSC), highlighted the collaborative nature of the reform process. “I’d like to thank many in e-gaming who continue to provide insight into the implementation and impact of these changes, as well as GSC and treasury officers for developing the bill which is significant for this important sector,” the Minister stated. He also acknowledged significant amendments introduced by Members Ms Lord‑Brennan MHK, Mr Clueit MLC, and Mrs August‑Phillips MLC, which were a direct result of sector liaison during the bill’s progression. These regulatory enhancements come at a time when the GSC has indicated that the Isle of Man's money laundering risk is currently assessed as "medium high." Pending Royal Assent, which is expected before the July sitting of Tynwald, the new legal provisions are anticipated to take effect during the summer. Kathryn EvansKathryn covers bitesize breaking news with a primary focus on EMEA and US legislation. A proud North Walian, fluent Welsh speaker and lifelong Wrexham FC fan – long before Hollywood came calling. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Tom Horn Gaming unveils 81 Frutas Grandes VIP, a premium experience featuring rich multipliers iGame

Tom Horn Gaming unveils 81 Frutas Grandes VIP, a premium experience featuring rich multipliers

(AsiaGameHub) - Tom Horn Gaming presents 81 Frutas Grandes VIP, a deluxe version of a leading classic that revitalizes the traditional fruit slot with a polished design, improved user interface, and superior gameplay. Displayed on an art deco-style background, the 4×3 grid showcases traditional fruit symbols like cherries, plums, and lemons, in addition to 7s and bells, and a VIP Wild that acts as a substitute for all symbols and offers multipliers reaching up to x8. The wild multipliers work in tandem with the Mystery VIP Win feature to produce exciting and lucrative moments. This function activates randomly following a spin that does not yield a win, granting a multiplier on the bet that can be anywhere from x5 to x100. Play unfolds across 81 possible winning lines. With its medium volatility and a maximum win potential of 1,000x the stake, the game achieves an effective equilibrium between regular payouts and the chance for significant wins. This new game is designed for a wide audience, appealing both to enthusiasts of classic fruit slots and to recreational players seeking straightforward, rapid gameplay with thrilling additions. The prospect of the Mystery VIP Win feature serves as a major draw for engagement, transforming uneventful spins into memorable highlights and promoting extended gameplay. Ondrej Lapides, CEO at Tom Horn Gaming, said: 81 Frutas Grandes VIP perfectly illustrates our approach to updating our most successful games to align with modern player demands. We have elevated a popular classic with high-end design, more robust mechanics, and captivating elements such as the Mystery VIP Win, resulting in a game that maintains a sense of familiarity while providing increased excitement, longer playing times, and improved results for our operator partners. Blending timeless charm with contemporary elements and a gameplay experience abundant with multipliers, 81 Frutas Grandes VIP is poised to be a top choice for players upon its release on 5 May. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Ugandan Parliament passes a 30% flat gambling tax iGame

Ugandan Parliament passes a 30% flat gambling tax

(AsiaGameHub) - Uganda’s Parliament has unveiled a new bill that establishes a uniform 30% tax rate for all betting and gambling operations. This legislation was presented on April 1, 2026 by Henry Musaasizi, the State Minister for Finance, Planning and Economic Development (General Duties). The Commission notes: The proposed tax will be calculated based on net winnings, rather than levying a flat 30% Gross Gaming Revenue tax across both betting and gaming activities, including brick-and-mortar and live casinos. As licensed gambling operators in Uganda prepare to implement these updated tax changes, regulators are already advancing work on a Centralized Payment System that will transform how wagers are placed and prize payouts are handled. This provision, included in the Tax Procedures Code (Amendment) Bill of 2025, requires casinos, betting companies and other regulated operators to route all their transactions through a single unified gateway. By structuring the system around a standardized agreement, the government is actively working to boost compliance while expanding its revenue pool for the 2026-2027 national budget. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Robinhood’s Q1 revenue climbs to $1.07 billion iGame

Robinhood’s Q1 revenue climbs to $1.07 billion

(AsiaGameHub) - Robinhood commenced 2026 with robust momentum, reporting first-quarter revenue of $1.07 billion, marking a 15% increase year-on-year. Net income saw a 3% rise to $346 million, with diluted earnings per share reaching $0.38. User engagement remained strong, evidenced by a growth in funded accounts to 27.4 million and a 39% surge in total platform assets, which climbed to $307 billion. CEO Vlad Tenev stated: Fueled by our continuous product development and innovation, Robinhood is increasingly becoming central to our customers' financial lives, particularly as we enter the initial stages of the Great Wealth Transfer. During the first quarter, Robinhood recorded over $17.7 billion in new net deposits, a 22% increase compared to the previous year, bringing its total net deposits to over $67.8 billion by the quarter's end. CFO Shiv Verma commented that Robinhood is experiencing widespread growth across its platform, with ongoing adoption of equities and options, alongside significant new volume in emerging products such as prediction markets, futures, and index options. Robinhood's premium subscription service continues its expansion, with the total number of Gold Subscribers increasing by 36% year-on-year to 4.3 million. Operating expenses rose by approximately 18% ($656 million), attributed to substantial marketing and customer acquisition efforts. Adjusted EBITDA saw an increase of approximately 14% ($534 million). At the close of the quarter, the company held $5.0 billion in cash and equivalents and had completed its share repurchase program, totaling $1.5 billion. The company outlined its 2026 strategy, which centers on the development of new, innovative products and the growth of deposits, supported by additional investment in new initiatives such as Trump Accounts. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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