Rivalry continues winding down as board members resign iGame

Rivalry continues winding down as board members resign

(AsiaGameHub) - In an investor update today, Ontario-based operator Rivalry disclosed the resignation of four board members. Two of these executives also exited their CTO and COO positions, and interim CFO Demi Abidogun-Benson has also resigned from the operator. This follows a February statement regarding a “significant reduction in operating activity”. The company cited “recent performance volatility” as the reason. Rivalry informed investors at that time that it was considering strategic alternatives for its assets and operations. This initiative involved significantly reducing its workforce and drastically cutting operating costs. It stated at the time: “The company has paused player activity on its platform and is facilitating player withdrawals in the ordinary course.” The four board members resigning this week are: Stephen Rigby, Steven Isenberg, Ryan White, and Kevin Wimer. Rivalry did not offer further updates on these changes, including plans for potential replacements in the short or long term. In February, as it began its current strategic review, Rivalry mentioned it was negotiating with third parties about potential transactions. “However, in light of recent performance volatility, the board has determined to materially reduce the scale of operations while assessing whether a strategic transaction or other alternative can be advanced,” it noted. “Given the company’s reduced operating scale and the ongoing evaluation process, there can be no assurance that any strategic alternative will be completed or that operations will continue in their current form,” the operator stated. Rivalry's prior strategic review The wind-down process succeeded a previous strategic review in 2025, intended to “support its long-term growth and expansion plans”. At that stage, Rivalry hired XST Capital Group, a boutique investment bank focused on the digital gaming sector, to look into sale possibilities. “This review is a natural step in assessing how we can best create long-term value for our stakeholders while continuing to enhance our world-class gaming platform,” CEO Steven Salz commented at the time. Rivalry had also secured a senior unsecured loan with a principal amount of $650,000 from an existing senior lender during that period. Nicole MacedoNicole started her journalism career in local newsrooms in Gibraltar, where she also contributed to founding the peninsula's first online-only news broadcaster. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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ONJN reports Romania funded treatment and targeted the black market in its first mandate year iGame

ONJN reports Romania funded treatment and targeted the black market in its first mandate year

(AsiaGameHub) - Romania’s National Gambling Office (ONJN) has sped up multiple gambling reforms while working to digitize regulatory oversight and crack down on unlicensed operators. The regulator’s activity report, published on Monday, also highlighted the establishment of formal funding mechanisms for problem gambling treatment. The reporting period covered April 2025 to April 2026. Enhanced enforcement against the gambling black market Legislative amendments via Law No. 141/2025 have expanded ONJN’s authority, allowing the regulator to issue orders for the removal of illegal gambling content and require monthly reports from Class II operators that detail players’ attempts to access unlicensed online platforms. Additionally, amendments to Government Emergency Ordinance (GEO) 82/2023 approved in 2024 restrict slot machine operations to only localities with a population of more than 15,000 people. Over the past year, ONJN has reportedly issued more than 60 illegal content removal orders and blacklisted over 300 unlicensed gambling websites. ONJN has launched investigations into allegations of gross gaming revenue (GGR) manipulation and unpaid tax discrepancies. The regulator has filed 70 criminal complaints and revoked 60 licenses in response to these violations. First formal funding channel for prevention and treatment For the first time, ONJN allocated state funding for responsible gambling initiatives over the past year through its new “Aware and Free” programme. The programme holds a non-reimbursable funding budget of €5 million ($5.8 million). ONJN split the financing into three categories: NGO-led prevention and protection projects, infrastructure development for public authority-managed addiction treatment centres, and support for research activities. This funding converts previously unallocated resources into tangible support for vulnerable gamblers. Programme implementation will begin in August and run through December. Self-exclusion and improved player protection At the start of the current mandate, ONJN inherited over 30,000 unresolved self-exclusion requests. The regulator now runs a system covering approximately 54,000 self-excluded individuals. The regulator has drafted an Emergency Ordinance aimed at standardizing self-exclusion procedures across both land-based and online gambling operators. Under this proposal, ONJN will manage a unified self-exclusion framework that enforces mandatory ID verification at venues and required cooling-off periods. It will also mandate penalties for non-compliance, including fines of up to 100,000 lei and licence suspensions. This draft ordinance has been submitted to the Ministry of Finance and is awaiting government approval. Digital register and device traceability Another core part of ONJN’s reforms is the launch of a public digital register for physical gaming devices. The cloud-native system, said to be the first of its kind in the Government Private Cloud, stores detailed data on every registered gaming machine, including location, ownership, licence validity and manufacturer. To boost transparency and enforcement, every gaming device is now required to display a QR code linking to its register entry and be equipped with mandatory geolocation tracking. ONJN describes this register and traceability system as a unique mechanism across Europe. It forms part of a broader package of four IT projects designed to automate operator monitoring, reporting processes and internal control functions. The regulator openly acknowledged initial “serious shortcomings” in effective oversight, which were identified in an earlier 2023–24 report by the Romanian Court of Accounts. These issues mainly stemmed from a lack of digital infrastructure and an inability to access operators’ server data. Regulatory control activities and sanctions During the reporting period, ONJN carried out around 11,000 control activities, issued roughly 10 million lei in fines, disabled or confiscated 260 gaming devices and filed 70 criminal complaints. A sector-by-sector breakdown of enforcement work is below: Land-based operators: ~7,000 control activities, approximately 8.1 million lei ($1.8 million) in fines. Remote (online) operators: ~3,500 control activities, roughly 1.2 million lei ($276,000) in fines. Other associated entities: ~500 control activities, about 800,000 lei ($184,000) in fines. ONJN President Vlad-Cristian Soare said of the reforms: “This year has shown that change is possible. It does not come easily and is not done without resistance. There have been roadblocks, opposition and attempts to slow down essential projects, both from within and without.” He added “the direction has been maintained, projects have continued, and the investigations and initiatives we launched must be followed through to completion.” Romania was recently announced as a member of the Balkan Gaming Federation, a new collective focused on the West Balkans region. The body was set up to coordinate policy, compliance and commercial activities across the region without replacing existing national regulatory bodies. Kathryn EvansKathryn covers concise breaking news with a primary focus on EMEA and US gambling legislation. A proud North Walian, fluent Welsh speaker and lifelong Wrexham FC fan – long before the club gained Hollywood attention. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. 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Romania Funds Gambling Treatment, Targets Black Market in First Year of Mandate iGame

Romania Funds Gambling Treatment, Targets Black Market in First Year of Mandate

(AsiaGameHub) - Romania’s National Office for Gambling (ONJN) has sped up multiple gambling reforms as it moves toward digitising supervision and intensifying actions against unlicensed operators. The regulator’s activity report, released on Monday, also highlighted the creation of formal funding structures for treating problem gambling. The report spans the timeframe from April 2025 to April 2026. Strengthened black‑market enforcement Through legislative changes under Law no. 141/2025, ONJN’s powers were broadened, permitting the regulator to order the takedown of unlawful gambling content and require Class II operators to submit monthly reports on player attempts to visit unlicensed online sites. Moreover, amendments to Government Emergency Ordinance (GEO) 82/2023, approved in 2024, resulted in slot machines being permitted only in localities with a population exceeding 15,000. In the last year, ONJN has reportedly issued over 60 orders to remove illegal content and blacklisted more than 300 unlicensed gambling websites. ONJN has initiated investigations into suspected manipulation of gross gaming revenue (GGR) and unpaid tax discrepancies. In response to these violations, the regulator has filed 70 criminal complaints and revoked 60 licences. First formal funding stream for prevention and treatment For the first time, ONJN allocated state funding to responsible‑gambling initiatives over the past year via the new “Aware and Free” programme. This programme was supported by a budget of €5 million ($5.8 million) in non‑reimbursable funds. ONJN distributed the financing across three categories: prevention and protection projects led by NGOs, infrastructure development for addiction treatment centres run by public authorities, and support for research endeavors. This funding transformed previously unallocated resources into concrete assistance for vulnerable gamblers. The program is scheduled to begin in August and continue through December. Self‑exclusion and enhanced player protection When the current mandate began, ONJN took over a backlog of more than 30,000 unprocessed self-exclusion requests. The regulator currently manages a system that includes around 54,000 self-excluded individuals. The regulator has drafted an Emergency Ordinance intended to standardise self-exclusion procedures for both land-based and online gambling operators. Under this proposal, ONJN would manage a unified self-exclusion framework that enforces mandatory ID verification at venues and cooling-off periods. It would also impose penalties for non-compliance, including fines of up to 100,000 lei and licence suspensions. The ordinance has been submitted to the Ministry of Finance and is currently awaiting government approval. Digital register and device traceability Another aspect of ONJN’s reforms was the rollout of a public digital register for physical gaming devices. This cloud‑native system, touted as the first of its kind in the Government Private Cloud, offers detailed data on every registered gaming machine, such as location, ownership, licence validity, and manufacturer. To improve transparency and enforcement, each gaming device must now display a QR code that links to its register entry and be fitted with mandatory geolocation tracking. ONJN described this register and traceability system as a unique mechanism in Europe. It is part of a wider package of four IT projects designed to automate operator monitoring, reporting procedures, and internal control functions. The regulator openly acknowledged initial “serious shortcomings” in effective oversight, which were noted in earlier reports by the Romanian Court of Accounts (2023–24). These issues primarily arose from a lack of digital infrastructure and the inability to access operators’ server data. Control activities and sanctions Throughout the reporting period, ONJN carried out approximately 11,000 control activities, imposed about 10 million lei in fines, disabled or seized 260 gaming devices, and filed 70 criminal complaints. A breakdown of enforcement by sector shows: Land-based operators: ~7,000 control activities, roughly 8.1 million lei ($1.8 million) in fines. Remote (online) operators: ~3,500 control activities, about 1.2 million lei ($276,000) in fines. Other associated entities: ~500 control activities, approximately 800,000 lei ($184,000) in fines. Vlad-Cristian Soare, President of ONJN, stated regarding the reforms: “This year has shown that change is possible. It does not come easily and is not done without resistance. There have been roadblocks, opposition, and attempts to slow down essential projects, both from within and without.” He added, “the direction has been maintained, the projects have continued, and the investigations and initiatives initiated must be followed through.” Romania was recently included in the Balkan Gaming Federation, a new collective focused on the West Balkans. It was created to coordinate policy, compliance, and commercial activities across the region without replacing existing national bodies. Kathryn EvansKathryn reports on concise breaking news, primarily focusing on EMEA and US legislation. She is a proud North Walian, a fluent Welsh speaker, and a lifelong Wrexham FC fan, supporting the team long before Hollywood arrived. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. 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Fiona Hickey, Games Inc: Asking Silly Questions Can Be the Key to Success iGame

Fiona Hickey, Games Inc: Asking Silly Questions Can Be the Key to Success

(AsiaGameHub) - Back in 2019, when I announced I was leaving my great role at Betting Jobs to join Push Gaming, I was met with nothing but confused, bewildered looks. For most people, this decision made zero sense. Why would I walk away from a comfortable, well-paying position to explore a brand new area of the industry where I had no prior experience at all? I knew the gaming industry from a recruitment standpoint. I’d earned a lot of success, built a steady career and developed a strong network of industry contacts. The supplier side of the business, though? That was completely uncharted territory for me. I was also leaving my director role and taking a sizeable pay cut to make this career shift. Even so, to me, this was just another example of what I’ve always done: believed in and backed myself. I’ve never shied away from a new challenge, and I fully believed, perhaps naively from other people’s perspective, that I would find success in this new path. A path to the top Just like most iGaming professionals, I stumbled into the industry unexpectedly. If we’re being honest, very few of us grow up dreaming of working with online slot games and sports betting platforms. I left Ireland in 2010 after working for the recruitment firm Manpower, and joined Betting Jobs, one of the top two niche iGaming recruitment agencies in the space. I spent nine very successful years there, climbing the career ladder and working my way up to senior leadership. Early in my career, I was lucky enough to work alongside some incredible CEOs and industry experts, many of whom helped shape the professional I am today. I built a strong reputation, earned a great salary and managed major key accounts for the company. Everyone I knew, both professionally and personally, was shocked that I would walk away from a secure, high-profile role to start almost from scratch on the supplier side at Push Gaming. I knew the recruitment side of the business inside and out, but the supplier side was an entirely different beast. I was incredibly naive about what the job would actually entail. I thought I would just negotiate commercial terms, close deals and move on. I had no clue what an integration was, and I never expected I would have to fight so hard for strong positioning with every new product release, or that the role would come with so much pressure. However, one thing I was certain of was that I would figure it out as I went. Just as I’ve done time and time again throughout my career, I backed myself to succeed. I was eager to learn, and the biggest lesson I’ve ever learned is that the desire to learn is already half the battle. Asking stupid questions One of the key lessons all these career changes have taught me is that the second you let go of the need to impress everyone around you is the moment you actually start learning. Your ego can be a massive barrier to success, and I’ve seen people fail not because they lack talent, but because they are too proud to admit they don’t know something. During my time at Push Gaming, I watched the company go through dramatic growth. We expanded from around 45 employees, with a new in-house platform and no existing integrations, to roughly 300 team members with 80 direct integrations. We secured hundreds of partnerships across regulated markets and eventually saw the company acquired by a larger firm. Pulling off that level of growth was no small feat, and I credit a big part of that success to an ability few people like to talk about: not being afraid to ask stupid questions. It’s a skill I encourage everyone to develop: asking questions without letting ego get in the way. Whether you’re new to the industry or a seasoned veteran, asking questions and continuing to learn is essential for professional progress. When I joined Games Inc as MD/CEO last year, my CTO would often explain technical concepts to me, and I would regularly stop them to ask exactly what they meant. A supportive industry In my experience, the people worth learning from will never judge you for not knowing something, but they will judge you for making preventable mistakes because you were too proud to ask for help. Another key lesson I’ve learned over my years working at different levels in the industry is that the idea that all senior leaders are hyper-competitive is nonsense. Yes, the industry is competitive, but it’s also collaborative, and people at the top are always seeking new insights. I’ve received support and mentorship from many of my peers, and that support only came because I was brave enough to ask for it. I also talk to many of my competitors on a regular basis, and we support each other and help one another out. The industry is full of incredibly talented people, and in most cases, the only barrier holding you back is yourself. Key takeaways If you’re new to the industry or mid-career looking for a little bit of advice, this is what I have to share: never be the smartest person in the room, and if you are, leave that room as quickly as you can. Similarly, never be afraid to make yourself redundant. Holding back your skills or knowledge will never benefit you—share your experiences to help your entire team grow. If you are no longer needed at one company, you will almost definitely be needed at another. Finally, stay curious and have fun. The iGaming industry is full of brilliant people, and it’s an space that encourages curiosity and risk-taking. Never be afraid to ask someone what something means, and show genuine interest in the industry. I will always want to work with people who have real interest and passion—you can’t fake that. And don’t forget to enjoy the journey. This industry has given me incredible opportunities. I get to travel to amazing events, chat with brilliant people and have a lot of fun. There aren’t many industries that offer you that kind of experience, so embrace it. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Eeze bolsters executive team through internal promotions iGame

Eeze bolsters executive team through internal promotions

(AsiaGameHub) - Eeze, a next-generation casino supplier, has announced a suite of senior leadership appointments as it continues to expand its operations and reinforce key business segments. Leading the newly restructured People Function, Aarti Carl has been named Chief People Officer. Previously part of the HR team, the function has been redefined to better align with Eeze’s priorities around culture, employee experience, and organisational development. In her new position, Carl will continue advocating for the company’s inclusive workplace, advancing people strategy to support its next stage of growth. Further fortifying the executive team, Kurt Vella has been appointed Chief Legal Officer, where he will oversee Eeze’s global legal and compliance strategy. In addition, Shaun Cini has been promoted to Vice President of Finance, where he will continue to play a key role in supporting strategic decision-making as the company. Lai Fatt Chiang, Chief Executive Officer at Eeze, stated: These appointments showcase both the strength of our internal talent and our commitment to building a leadership team that can support our continued growth. Aarti, Kurt, and Shaun have each made a notable impact on the business, and I am confident they will continue to play a critical part in shaping our future. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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New Zealand Set to Launch Regulated Online Casino Market Following Bill Passage iGame

New Zealand Set to Launch Regulated Online Casino Market Following Bill Passage

(AsiaGameHub) - New Zealand has successfully passed its Online Casino Gambling Bill through its third and final parliamentary reading, bringing the nation closer to establishing a regulated online casino market with the potential for up to 15 operator licences. The legislation, championed by Internal Affairs Minister Brooke van Velden, is now set to receive Royal Assent, which is anticipated on 1 May. This new law addresses a long-standing deficiency in the Gambling Act 2003, which previously permitted offshore operators to offer services to New Zealand residents without the obligation of obtaining licences or paying taxes. Minister van Velden stated: The Bill… aligns with the coalition agreement by closing the gambling tax loophole and mandating that licensed online casino operators contribute taxes, mirroring the obligations of other businesses operating within New Zealand. Under the new regulatory framework, the Department of Internal Affairs will manage a competitive process to grant up to 15 licences. This process will involve stages such as expressions of interest, a selection phase that could include auctions or tenders, and final applications. Prospective operators will be required to meet stringent criteria concerning ownership transparency, regulatory compliance, and player protection. The initial validity period for these licences will be three years. Minister van Velden further elaborated: “Within the new framework, up to 15 licences will be made available through a competitive selection process. Licensed operators will be obligated to exclude individuals identified as problem gamblers and adhere to strict requirements for harm prevention and consumer protection.” The timeline for the licensing process is projected to commence in July 2026, with applications due by 1 December of the same year. Successful operators are expected to launch their services by 1 July 2027. Any operators that do not submit an application by the stipulated deadline will be required to cease operations in the market. A significant aspect of this legislation is its extraterritorial application, meaning it will extend to all online casino services offered to New Zealand users, irrespective of the operator's geographical location. Minister van Velden commented: These measures will ensure that New Zealand law governs all online casino gambling accessible within the country, regardless of operator location, thereby eliminating opportunities for evasion and enhancing the regulator's capacity to oversee and enforce compliance among international operators. The bill also introduces enhanced enforcement mechanisms, including the power to issue take-down notices, impose fines of up to NZ$5 million for significant violations, and prohibit credit-based gambling. Operators must implement age verification to ensure users are at least 18 years old, establish player protection measures, and maintain formal complaint resolution systems. Furthermore, the legislation includes provisions for allocating a portion of the generated gambling revenue to support community initiatives, such as sports clubs and grassroots organisations. Prominent operators, including Entain and SkyCity Entertainment Group, are reportedly making preparations for the forthcoming licensing competition as the nation progresses towards establishing its inaugural fully regulated online casino market. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Panel Backs Framework to Block Illegal iGaming Sites in Japan iGame

Panel Backs Framework to Block Illegal iGaming Sites in Japan

(AsiaGameHub) - In Japan, an expert committee has proposed a draft framework that would permit authorities to block illegal online casino sites—potentially the start of a series of stricter regulations targeting illegal gambling activities. The Ministry of Internal Affairs and Communications initiated this framework and believes blocking access to offshore gambling sites could help reduce the number of young people harmed by gambling. Several legal and constitutional questions must also be addressed before advancing any measures related to blocking illegal online gambling or other unlawful gambling practices. Expert panel members have expressed support for tougher actions against illegal operators, as these entities are highly exploitative and cannot be effectively controlled under existing regulations. Noriko Tanaka, a panel member and head of the Society Concerned About Gambling Addiction, stated: These organizations are truly malicious. Young people can easily fall victim to them, so I strongly hope they will be blocked. The framework concludes that conditions for introducing blocking measures may already exist, given the widespread access to online gambling sites and the continued growth of unlicensed platforms. Under the proposed framework, telecommunications providers will be required to block access to identified illegal sites. In addition to potential access blocking, the framework raises privacy concerns: telecommunications providers would need to monitor individual users’ internet traffic to detect attempts to access blocked sites, which sparks worries about surveillance and possible violations of Japan’s communications privacy laws. Experts have emphasized that these risks must be carefully evaluated, and the report views internet blocking as a last-resort measure. Joji Shishido commented: Blocking websites is the final step in the overall effort to eliminate harm from online casinos. If this measure is implemented, the government needs to take a far more serious approach to building the necessary system. Japan has already introduced alternative measures, including banning social media promotion of illegal casinos and collaborating with foreign jurisdictions to limit access. These steps have shown “a certain degree of effectiveness,” per the report, though access to offshore sites remains widespread. Data from Blask indicates that interest in online gambling may already be declining. User activity dropped significantly throughout 2025 and into early 2026, alongside a fall in estimated market revenue—suggesting demand could be cooling even before stricter controls are introduced. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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India announces new online gaming regulations and regulator ahead of May rollout iGame

India announces new online gaming regulations and regulator ahead of May rollout

(AsiaGameHub) - India will implement a new regulatory framework for online gaming starting May 1, following a notification from the Ministry of Electronics & IT. The rules intend to curb risks related to real-money gambling while introducing more structure and oversight to the sector. The framework originates from the Promotion and Regulation of Online Gaming Act 2025, which Parliament passed in August last year. It covers both real-money gaming and non-monetary games, with the objective of enhancing regulation while supporting the growth of esports and social gaming. A key feature is the establishment of the Online Gaming Authority of India, which will act as the central regulatory body. It will maintain a registry of online money games, handle complaints and appeals, issue guidelines, and coordinate with banks and enforcement agencies. The authority will also supervise compliance across the sector. The new system introduces clear criteria for classifying online money games, based on factors like stakes, potential rewards, and revenue models. It also sets up a registration framework for esports and certain social gaming categories, while many non-real-money games will stay outside mandatory registration unless specifically required. User protection measures are a core component of the rules, including age verification, parental controls, complaint mechanisms, and a two-tier dispute resolution system designed to strengthen accountability. With the rollout approaching, India is moving toward a more structured regulatory environment for online gaming. The government states that the framework is designed to balance industry growth with consumer protection, particularly by reducing financial and social risks linked to money-based gaming platforms. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Cambodia closes 91 casinos in widened crackdown on cyber scams iGame

Cambodia closes 91 casinos in widened crackdown on cyber scams

(AsiaGameHub) - In an intensified effort against cybercrime, Cambodia has ordered the closure of 91 casinos implicated in online scams as part of a wider enforcement campaign targeting illegal gambling and fraud operations. Authorities have reported that over 250 scam-related facilities were shut down in the nine months leading up to December, with numerous raids conducted on premises suspected of engaging in online fraud and operating illegally. Additionally, more than 13,000 foreign nationals were deported, and over 240,000 others reportedly left the country voluntarily between mid-January and mid-April as part of this crackdown. This action follows increased pressure from China, whose Minister of Foreign Affairs, Wang Yi, visited Phnom Penh on April 22 and urged the government to implement more stringent measures to curb cross-border gambling and cyber scams. According to state media, the 91 casinos targeted for closure are either directly involved in scam activities or facilitate online fraud networks, leading to suspicions that they may be serving as fronts for cybercriminal enterprises. In addition to stricter enforcement of existing gambling laws, new legislation has been enacted, including an anti-scam law that took effect on April 6. This law mandates severe penalties, including life imprisonment for serious offenses of this nature. Under the directive of Hun Sen, Cambodia has made significant strides in combating cybercrime, demonstrating its capacity to more effectively regulate its gambling industry, largely in response to pressure from China, the United States, and various other regional entities. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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One Month Left: Casino Guru Awards 2026 Enters Final Phase iGame

One Month Left: Casino Guru Awards 2026 Enters Final Phase

(AsiaGameHub) - With just one month remaining, the highly anticipated Casino Guru Awards 2026 is now in its final phase, poised to celebrate the brands, initiatives, and individuals driving transparency, fairness, and significant progress across the global iGaming sector. Organized by Casino Guru, these Awards have become a definitive benchmark for trust and responsibility within online gambling. Unlike conventional industry accolades, the Casino Guru Awards specifically recognize those who move beyond promotional claims, instead honoring contributors throughout the ecosystem who actively enhance player protection, resolve issues, and help elevate industry standards. A Distinct Form of Industry Acknowledgment At the core of the Awards lies Casino Guru’s long-standing mission: to foster a safer online gambling environment for players worldwide. Winners are determined through a combination of data-driven evaluation and expert assessment, drawing upon the platform’s extensive database, including its Safety Index and Complaint Resolution Center. With nominations now closed and shortlists finalized, the Casino Guru team is currently conducting the final evaluations. This stage involves a comprehensive review of each nominee’s track record, alongside detailed discussions with judges and shortlisted candidates to gain a deeper understanding of the impact and substance behind each nomination. Concurrently, the Player’s Choice and Voice of the People categories remain open for public voting, providing the wider community an opportunity to cast their votes. Beyond a Mere Award Daniela Sliva, PR & Creative Projects Director from Casino Guru, commented: “The Casino Guru Awards are not about who is the biggest or most visible. They are about who is doing the right thing, even when no one is watching.” Over the years, the Awards have garnered widespread industry recognition for their integrity and independence, thereby contributing to the establishment of higher standards and encouraging operators to prioritize player well-being. Mark Your Calendars The winners of the Casino Guru Awards 2026 are scheduled to be announced on May 25 at Xara Lodge in Malta, immediately preceding the NEXT Valletta conference. The event is designed not only for operators but for all brands and individuals committed to advancing the industry. With approximately 150 guests expected, attendees can anticipate an experience that extends beyond the awards announcement, featuring high-quality entertainment, valuable networking opportunities, exceptional cuisine, and an afterparty to conclude the evening. As the final countdown begins, all eyes are now on the companies and individuals who are actively shaping a more transparent and accountable future for online gaming. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Brazil Shuts Down 27 Prediction Market Operators Over Unlicensed Betting Activities iGame

Brazil Shuts Down 27 Prediction Market Operators Over Unlicensed Betting Activities

(AsiaGameHub) - Brazilian authorities have prohibited 27 platforms that function under "prediction market" models, having concluded they were essentially providing betting services without a license. The Ministry of Finance issued the prohibition after an investigation found these firms were marketing their services as investment or derivative products tied to wagering, barring them from conducting business in Brazil. These banned platforms allowed users to place bets on a wide array of real-world events, such as: future elections; economic patterns; sports results; TV show outcomes; and developments in international relations. This ban aligns with a recent resolution from the National Monetary Council on April 24, which limited derivatives trading to economic and financial indicators overseen by the Securities and Exchange Commission. Officials added that these organizations' business models are "operating at the fringes of the finance industry" and fail to meet the standards required for a licensed betting operation or a regulated financial institution. Additionally, authorities raised concerns about the potential for customers to accumulate excessive debt. The prohibition applies to both domestic and international firms named in the announcement, such as Kalshi and Polymarket. Consequently, Brazilian consumers will face limited access to these companies' services. For all the affected companies, this ruling significantly shifts Brazil's previous approach to new betting-like models, compelling them to either adhere to local regulations or exit the Brazilian market. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Boyd Gaming Announces Q1 Revenue Increase with Profit Downfall iGame

Boyd Gaming Announces Q1 Revenue Increase with Profit Downfall

(AsiaGameHub) - Boyd Gaming announced $997.4 million in revenue for the first quarter of 2026, a 0.6% year-over-year increase, driven by consistent customer activity and ongoing investments across its property portfolio. Net income totaled $105.5 million, down 5.3% from the same period last year, while adjusted earnings fell 10.6% to $123.1 million. Adjusted EBITDAR also declined by 6% to $317.4 million. The South and Midwest segment posted positive earnings and revenue results, largely due to improved activity from core customers and more favorable year-over-year comparisons (stemming from significant weather disruptions in the prior fiscal year). Property investments also contributed to revenue and profit generation in these segments. Conversely, the Las Vegas Locals segment faced challenges from lower demand levels paired with ongoing construction delays at the Suncoast property. Downtown Las Vegas results remained stable thanks to sustained strong visitation by Hawaiian customers, though overall traffic to the area continues to decline. Boyd’s online segment continues to grow, fueled by its online casino operations and third-party restricted access agreements. The Managed and Other segments benefited from higher management fee revenues, most notably from the management of Sky River Casino in California. During the second quarter of 2026, Boyd opened its Cadence Crossing Casino in Las Vegas and continued progress on its $750 million resort development in Virginia. The company also secured approval to expand and upgrade its Par-A-Dice property in Illinois. Boyd returned approximately $170 million to shareholders in the second quarter via dividends and share repurchases—including $155 million in repurchased shares and a quarterly dividend of $0.20 per share. In addition, the board approved a $500 million expansion of the share repurchase program in April. As of March 31, 2026, Boyd held $372.7 million in cash on hand and had total debt of $2.3 billion. President and CEO of Boyd Gaming, Keith Smith said: Looking ahead, we believe our strong balance sheet, diversified portfolio, balanced approach to capital allocation, and experienced management team all position us well to continue creating long-term value for our shareholders. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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PG Soft launches new Funky Fortunez slot iGame

PG Soft launches new Funky Fortunez slot

(AsiaGameHub) - PG Soft, a leading company in the world of digital mobile games, has launched its latest creation, Funky Fortunez. Funky Fortunez is a 4x4 symbol combination slot featuring Prize symbols that can award wins of up to 500 times the bet amount. The game is set against a vibrant, neon-lit backdrop and infused with hip-hop energy, drawing inspiration from street culture and the excitement of the dancefloor, elements that are woven into every spin. The Prize Symbol is a key feature that makes Funky Fortunez a standout game. During any spin, winning symbols activate their positions. The first activation marks the position, and the second transforms it into a Prize symbol. When no more winning combinations are present, each Prize symbol awards a prize ranging from 0.2x to 8x the bet. Before any Prize symbol pays out, it has the potential to be upgraded to a Gold Prize symbol or a Platinum Prize symbol. Gold Prize symbols offer prizes between 10x and 50x, while Platinum Prize symbols can award between 100x and 500x, meaning every spin holds the possibility of greater rewards. Landing three Scatter symbols on the reels triggers the Free Spins Feature with 10 free spins, with each additional Scatter granting two more spins. Once free spins are activated, any marked symbol positions and Prize symbols remain locked on the reels for the entire feature. The Prize Upgrade Feature can be triggered on every winning free spin, and free spins can also be retriggered. A spokesperson for PG Soft stated: Funky Fortunez is a tribute to the hip-hop genre, which we believe will remain popular for a considerable time. The Prize Symbol mechanic is the driving force of the game, as players aim for substantial returns of up to 500x per symbol, with a maximum win potential of 2,000x the initial bet. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Bally’s Intralot Enters 12-Year Agreement with Chile’s National Lottery Operator iGame

Bally’s Intralot Enters 12-Year Agreement with Chile’s National Lottery Operator

(AsiaGameHub) - Bally’s Intralot has entered into a 12-year agreement with Polla Chilena de Beneficencia to deliver innovative lottery, sports betting, and digitalization solutions, with an option for a further 2-year extension upon its conclusion. All current gaming and betting solutions from Polla Chilena de Beneficencia will be migrated to Bally’s Intralot's LotosX Omni platform. Demián Arancibia Zeballos, the General Manager of Polla Chilena de Beneficencia, said: This deal marks a significant step in our modernization journey, enabling progress in technology, user experience, and operational efficiency. Our goal is to build a portfolio of gaming and betting services that is contemporary, secure, and meets user expectations, all while upholding the organization's social purpose. Under the agreement, Bally’s Intralot will supply its full suite of proprietary solutions. This encompasses the LotosX system for comprehensive lottery process control; PlayerX for customer account management; RetailerX for retail network optimization; and Orion for sports betting support. A central component of the partnership is the enhancement of retail infrastructure. Bally’s Intralot will deploy roughly 2,500 next-generation lottery terminals equipped with integrated cameras to retail venues across Chile. Robeson Reeves, the Chief Executive Officer of Bally’s Intralot, noted: Polla Chilena de Beneficencia is a long-valued partner of our company. We are therefore pleased to formalize and broaden our collaboration. This agreement affirms confidence in our technology and team, and underscores our dedication to supporting lottery operators. In partnership with Polla Chilena, we aim to foster a modern, secure, and scalable gaming ecosystem that offers the operator opportunities for sustainable growth and innovation, carried out responsibly. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Brazil Confirms Prediction Markets Are Illegal, Commences Site Blocking iGame

Brazil Confirms Prediction Markets Are Illegal, Commences Site Blocking

(AsiaGameHub) - Brazil’s Finance Minister Dario Durigan and Miriam Belchior, the presidency’s chief of staff, held a press conference on Friday to declare that prediction markets are unlawful in the nation. The National Monetary Council (CMN) passed a resolution today detailing permitted products in the derivatives market. It specified that sporting events; virtual online gaming events; and real or virtual events of a political, electoral, social, cultural, entertainment, or any other nature are not considered acceptable underlying assets for a derivatives contract. Brazil’s national telecommunications agency Anatel has already started taking action, blocking 28 platforms offering event contracts, and will continue targeting others that emerge. Belchior explained during the meeting that confirming prediction markets’ legal status shows Brazil is ongoingly refining its betting regulations. “Now, we are announcing that prediction markets will not be allowed in Brazil,” she said. “We do not want to expose Brazilians to risks and financial losses.” Durigan stressed the government’s stance, noting it had examined the issue and determined that offering bets on random events—such as weather conditions—does not comply with laws passed for sports betting and online gaming. “Platforms are already being blocked to prevent uncontrolled growth and risks to the population,” he warned. “Currently, 28 have been blocked, and others that emerge will face the same fate.” Prediction markets are in violation of Brazilian law Durigan stated that since Brazil launched its regulated online gambling market in January 2025, 39,000 unlicensed betting sites have been blocked. He added the government will take the same approach toward prediction market operators. “Our goal is to curb any type of illegal betting,” he said. Durigan was clear in stating that prediction markets violate the gambling law approved by Congress. “The product offered by these platforms is not eligible for regulation. Blocking actions are due to non-compliance with legislation. This market is not provided for in the law, and no one will be permitted to bet on whether it will rain tomorrow or similar events.” Regis Dudena, Secretary of Economic Reforms, noted Brazil’s regulations aim to organize and control activities—like betting. “Betting unrelated to sporting events and online games was excluded from this regulation. Any other type of betting is prohibited,” he emphasized. Betting framed as a security “We began seeing the growth of prediction markets, which look much like betting but not as defined by law,” Dudena continued. Predictions had all the characteristics of betting but were presented as a security concern, prompting a request for clarification on what constitutes a derivative in the CMN’s view. “In response, the CMN [National Monetary Council] excluded predictions from the scope of market offerings.” Daniele Correa Cardoso, Secretary of Prizes and Betting, said fixed-odds betting is legal and regulated as a public service. “Therefore, authorized platforms must comply with established rules.” Cardoso added that prediction markets entered Brazil to offer bets disguised as derivatives. “This is illegal and has not been recognized by the Brazilian government,” she declared. “We have reviewed these platforms and identified their dynamics are those of a bet, but not covered by Law 14.790, which only includes fixed-odds betting and online games.” Blocking orders have been issued Ricardo Morishita, national consumer secretary, used the opportunity to reaffirm the complete prohibition of prediction markets, as they are not covered by Law 14.790 or the CMN’s resolution. He warned illegal betting poses immense risk to consumers, advising players to seek regulated sites identified by the bet.br domain. When asked if companies like Polymarket will be prevented from operating in Brazil, Regis Dudena stated all platforms offering services not covered by the SPA or aligned with the CMN resolution will be blocked. This suggests Kalshi— which announced plans to launch a Brazilian offering with XP International last month—also faces blocking. “Companies offering derivatives will be protected by law, as long as they do not offer products not covered by the National Monetary Council,” he concluded. This story was originally published in Portuguese on iGB Brasil. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Betsson CEO links Italy strategy to Western Europe revenue gains despite overall decline iGame

Betsson CEO links Italy strategy to Western Europe revenue gains despite overall decline

(AsiaGameHub) - According to Betsson CEO Pontus Lindwall, the firm's sustained focus on Italy is yielding results, having driven a 10.3% rise in Western Europe revenue for the first quarter. The Q1 results, released on Friday, revealed double-digit growth in Western Europe fueled by record-breaking revenue in Italy, alongside all-time highs for turnover and deposits. In an interview following the earnings release, Lindwall indicated to iGB that Italy serves as a prime illustration of Betsson's long-term approach successfully achieving profitability in a market. “Typically, establishing a profitable B2C market is a lengthy process,” Lindwall stated. “Investments are required in brand awareness, customer acquisition, and team building. You essentially begin from scratch, and it can take many years to reach profitability. “Italy is a perfect case. We sustained costs and losses in that market for approximately a decade before turning a profit. That is the commitment needed to build a strong position in a major B2C market.” Analyst H2 Gambling Capital projects the total online betting and gaming Gross Gaming Revenue (GGR) in Italy will approach €7 billion by 2026. By 2030, the market is forecast to produce over €9.3 billion in online GGR, a growth trend Betsson is positioned to benefit from. In the first quarter of 2026, Italy's betting revenue decreased by 7%, even with a robust recovery in March, while virtual betting expanded by 16% and horseracing sustained a significant downturn. Record regulated revenue for Betsson Betsson's total group revenue for Q1 was €285.3 million, representing a 3% year-on-year drop, which was negatively impacted by the performance of its B2B division. The proportion of Betsson's revenue derived from locally regulated markets climbed to 73%, a 20% increase compared to the previous year. This quarter recorded the highest regulated revenue in the company's history. Lindwall emphasized that shifting towards regulated markets is a primary objective for the company's future. “This is embedded in our long-term plan,” Lindwall clarified. “We anticipate that the overall market will gradually transition from point of supply regulation to local regulation, and this applies to the majority of markets. “Therefore, to secure a strong market position in the long run, a significant presence in regulated markets is essential. That is the strategy.” Further M&A on the cards for Betsson Following an agreement signed last month, Betsson is currently working to complete its purchase of the B2C division of Rhino Entertainment Group. Lindwall expects the acquisition to be finalized by the end of the second quarter or the beginning of the third quarter, pending necessary regulatory clearances. When questioned about the potential for additional mergers and acquisitions, Lindwall confirmed the company perpetually reviews new prospects. “It's no secret that M&A is an ongoing component of our growth strategy,” Lindwall continued. “I would describe it as standard practice for us to always be assessing a few potential M&A opportunities.” LatAm continues to be a focus for Betsson Betsson's sportsbook revenue saw a 1% increase in Q1, but its overall performance was offset by a 4% decline in casino revenue. First-quarter EBITDA was €50 million, a 36% fall from the €77.7 million reported in the corresponding quarter of the previous year. Nevertheless, Latin America remained a vital region for Betsson, with revenue growing by 25% in Q1 and constituting one-third of the company's total revenue. The growth in LatAm was spearheaded by a robust performance in Peru. Lindwall affirmed that both the Peruvian market and the broader region will remain central to the company's strategy. “We believe we hold a solid brand position [in Peru],” Lindwall stated. “We possess valuable sponsorship assets and have been operating there for some time. Our technology is well-suited to the market, and the market is well-adapted to our technology. Consequently, I believe our position there is strong. “LatAm is a business segment where we dedicate significant effort, with several markets being key focuses for substantial marketing and sponsorship investment. I fully anticipate continued growth in the region.” This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Episode 34: Breaking Down the ECJ Ruling and the Myth of Prediction Markets iGame

Episode 34: Breaking Down the ECJ Ruling and the Myth of Prediction Markets

(AsiaGameHub) - Right to the Source returns this week, featuring Ed Birkin and Robin Harrison as they delve into the recent ECJ ruling impacting the German market. The duo also revisit a recurring topic of interest: are prediction markets truly living up to their considerable expectations? ECJ ruling: a significant development or a minor impact? The episode commences with the ECJ ruling issued on April 16, which affirms that member states possess the right to pursue operators for non-compliance with local gambling legislation. It further authorizes players to seek reimbursement for losses from operators based in other member states. Ed believes the ruling holds little consequence, asserting that players knowingly entered contracts, lost fairly, and are now seeking ways to circumvent these agreements. Robin, conversely, highlights that many companies, such as Evoke and Mr Green, are not in robust financial health. A new wave of player claims could prove devastating for some, particularly when coupled with increasing remote gaming duty in the UK. Prediction markets: the statistics underpinning the discussion The episode then transitions to Ed’s recently published analysis, where he presents his arguments supported by data. While a Super Bowl headline indicated prediction market volume of $1.6 billion surpassed the $1.4 billion sportsbook handle, volume and handle are distinct metrics. Once normalized, the actual game-equivalent figure decreases to $317 million. In states where legal sportsbooks are already operational, prediction markets captured merely 7% of handle and 2% of revenue. The Masters presented a somewhat more favorable scenario, with prediction markets achieving an estimated 12% handle share. However, golf and futures trading are the ideal formats for these platforms. If this represents their maximum potential in their most suitable environment, the associated hype appears difficult to vindicate. To provide context: Kalshi processed 22 million matched transactions during Masters week. In contrast, Betfair, at its peak, managed over £120 million daily. Ed’s conclusion is evident: prediction markets are not a novel concept. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Flutter-backed program on gambling risks reaches over 1,250 Irish football players iGame

Flutter-backed program on gambling risks reaches over 1,250 Irish football players

(AsiaGameHub) - Organizers announced on Wednesday that a fresh gambling awareness initiative has been provided to every senior squad within the League of Ireland. Within three months of its launch, the program has engaged over 1,250 players, alongside Football Association of Ireland (FAI) personnel, as well as club and match officials, marking the conclusion of the project's initial phase. Initiative expands to cover men’s, women’s, and academy levels Supported by Flutter, the three-year collaboration between the League of Ireland (LOI) and the education firm EPIC Global Solutions (EPIC) commenced in January. The project has successfully conducted workshops for all 32 senior men’s and women’s teams in the league. With a target of 70 sessions annually, the gambling awareness project expects to reach more than 2,000 participants each year. Its goal is to improve knowledge and mitigate gambling-related harm throughout the football community. “It is encouraging to witness the substantial influence this initiative is having in providing support and guidance to players,” stated Stephen McGuiness, general secretary of the Professional Footballers Association of Ireland. Organizers noted that over 1,000 players have taken part in workshops since the program's inception. Additionally, nearly 100 FAI staff members participated in sessions held at the federation’s Dublin headquarters this week. Known as EPIC Risk Management until its 2023 rebrand, EPIC has customized its sessions to include the personal accounts of prominent figures. For example, former Liverpool defender Dominic Matteo shared his own experiences regarding gambling debts during the Irish program. In collaboration with Sky Bet, the organization has delivered comparable training throughout the English Football League for the past eight years. Gambling awareness initiative yields quantifiable results for players Preliminary findings published by EPIC highlight the success of the workshops. Surveys conducted after the sessions indicate improvements in participant awareness and self-assurance: 89% of male and female attendees expressed confidence in their ability to identify indicators of problematic gambling and understood how to report concerns. Knowledge regarding FAI and UEFA integrity rules increased to 94% following the sessions. Female participants provided particularly high feedback, with 98% rating the sessions between 8 and 10 out of 10. LOI representatives noted that the data offers “gender-specific insights” that will help inform future communications and strategies. Paul Buck, CEO of EPIC, commented on the results: “The fact that 89% of players feel confident in identifying harmful gambling behavior—and know how to act—confirms the foundation of this program. When education is delivered by former players who have lived through these challenges, it carries more weight.” “We are eager to extend this educational program to our club academy teams in the coming months, and we are certain that this preventative strategy will yield a meaningful impact throughout the three-year partnership,” added Mark Scanlon, director of the League of Ireland. The program coincides with a period of transition for Ireland’s gambling regulations. The Gambling Regulatory Authority of Ireland (GRAI) was officially established in March 2025, with a phased implementation that includes the opening of betting license applications in February 2026. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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MPs and Peers Demand Urgent Action Against UK Gambling Advertising iGame

MPs and Peers Demand Urgent Action Against UK Gambling Advertising

(AsiaGameHub) - A coalition of MPs and peers from across the political spectrum has pressed the government to enact extensive reforms aimed at gambling advertising. On Thursday, the All-Party Parliamentary Group (APPG) on Gambling Reform and Peers for Gambling Reform (PGR) released a report demanding significant changes to how gambling ads are regulated. This report is a component of a broader APPG investigation into the future of gambling oversight in Great Britain. The report highlighted worries that existing safeguards do not sufficiently shield children and young adults from the marketing strategies used by the gambling sector. Gambling advertising market reaches £2bn during digital boom It was disclosed in the report that betting firms allocate between £1.5 billion and £2 billion each year to advertising and marketing efforts. Research conducted by the University of Bristol in October 2025 indicated that gambling marketing messages during Premier League matches surged from 10,999 to 27,440 between 2023 and 2025, even with a football-wide Code of Conduct in place. “Gambling advertising has completely saturated our everyday lives. It is omnipresent—online, on billboards, and throughout sporting events,” stated Sir Iain Duncan Smith MP, the co-chair of the Gambling Reform APPG. The group observed that an increasing amount of this expenditure is focused on social media, digital platforms, and sports sponsorships. It suggested that operators are using methods that could normalize gambling for those below the legal age. Alex Ballinger MP, co-chair of the Gambling Reform APPG, noted that the evidence demonstrates early exposure heightens the likelihood of harm in later years. Self-regulation unsuccessful as exposure to gambling ads increases The report condemned the present UK regulatory setup as “insufficient,” especially concerning online gambling advertisements. It linked these failures to feeble laws, poor oversight, and the minimal effect of industry self-regulation. Restrictions like the “whistle to whistle” broadcasting prohibition have been labeled as “ineffective”. The groups also contended that the UK’s dependence on voluntary industry standards and the Advertising Standards Authority is insufficient. Regulators are finding it difficult to police influencer marketing, which obscures the distinction between advertising and entertainment. Studies show that 79% of UK children remember seeing gambling ads on television, applications, and social media. Key recommendations included: A total prohibition on gambling advertising prior to the 9pm watershed on both broadcast and online mediums. Terminating sports sponsorships, though exceptions would be made for horse and greyhound racing. Limitations on content marketing and promotions by influencers. A prohibition on gambling advertisements placed inside video games for children. Bans on advertising high-risk products like online slots. Stopping direct marketing that depends on opt-in consent mechanisms. Compulsory KYC checks throughout the digital advertising supply chain to stop unlicensed operators. Dutch channelisation statistics raise questions about push for stricter regulation The release of the report aligns with continuing discussions regarding the overhaul of the Gambling Act 2005 and its update for the digital age. Baroness Twycross, the gambling minister for the UK, had earlier expressed her desire to pursue reforms that enhance consumer safety while backing a sector she noted provides significant economic and social value. However, the groups claimed the UK is falling behind other nations globally, pointing to recent tougher legislative actions in Italy, Spain, the Netherlands, and Australia. Yet, Dutch gambling statistics from 2025 revealed this week that the enforcement of stricter player safety measures resulted in a drop in channelisation, which has fallen under 50% in the Netherlands. Channelisation is also becoming a worry in the UK, and the Betting & Gaming Council has warned that excessive regulation could push consumers towards unlicensed operators. “Our main priority must be retaining bettors in the regulated market where safety measures exist, instead of pushing them to dangerous unlicensed operators,” CEO Grainne Hurst remarked in a statement from March. The report, conversely, responded that tighter controls would also reduce the attractiveness of illicit markets, asserting that the danger of the illegal market is “often exaggerated” by the industry. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Evolution转向美洲,因受监管收入占比达48% iGame

Evolution转向美洲,因受监管收入占比达48%

(AsiaGameHub) - Evolution Gaming attributed a further dip in first-quarter revenue to declining channelisation rates throughout Europe. The company announced Q1 net revenue of €513 million, a 1.5% decrease compared to the same period last year. On Wednesday, Group CEO Martin Carlesund informed analysts that regional performance "was somewhat mixed in the quarter, [as] Europe is not performing well at the moment". Based on customer IP address data, Carlesund approximated that 48% of its Q1 revenue came from regulated markets. Commenting on the European performance, the CEO stated, “Because regulation in certain markets fails to achieve the correct balance between player protection and entertainment, customers continue to use unlicensed operators, and channelisation is falling rapidly and substantially. This damages the entire business, and the most vulnerable players lose the protection offered by regulated operators while still seeking out Evolution's products.” He pinpointed inadequate channelisation in the UK, the Netherlands, and Sweden as particular areas of concern. LatAm has ‘great momentum’ In contrast, he noted that Latin America possessed "great momentum," while North America was experiencing "steady growth." “Both North America and LatAm achieved another record revenue high. The growth rate in North America accelerated from the fourth quarter. It appears somewhat soft when reported in euros, but in US dollars, the year-on-year growth was approximately 21%, up from 19% in Q4,” Carlesund remarked. He clarified that the firm is reorienting its focus from Europe to the Americas, citing the recent launch of several major new games and the acquisition of an Argentine developer. He referred to Europe as "the primary headache at present." “The US and LatAm are the regions where we plan to concentrate the majority of our investments in 2026. Both areas possess significant potential, as they are still in the early stages of development,” Carlesund further added. Regarding other markets, he mentioned that Africa continues to expand, albeit from a modest starting point. “New games are very popular there, and our recently launched Red Baron has surpassed expectations. Additionally, our real-money gaming (RMG) portfolio is beginning to gain popularity.” Europe remains attractive in long term Despite Carlesund's negative short-term view of Europe, the company remains optimistic about its long-term prospects. He told analysts that regulatory shifts are responsible for the current challenges, but he believes “regulators will ultimately have to adopt and adapt to safeguard players, and through appropriate regulation, not force, encourage them back into the regulated market.” Last year, Evolution implemented ring-fencing measures for its European operations to prevent its services from supporting the black market. This action was a response to an investigation by the UK Gambling Commission into its activities within the UK's illegal market. Carlesund had previously expressed regret over the substantial cost of this initiative in 2025, which negatively affected overall profitability. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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